Package Details: unreal-engine 5.4.4-0

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game ue5 Unreal
Licenses: GPL3, custom:UnrealEngine
Submitter: acerix
Maintainer: Shatur (Neko-san)
Last Packager: Neko-san
Votes: 75
Popularity: 0.21
First Submitted: 2016-05-01 18:37 (UTC)
Last Updated: 2024-09-04 18:39 (UTC)

Dependencies (29)

Required by (1)

Sources (6)

Pinned Comments

Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)

@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:

sudo groupadd unrealengine-users
sudo usermod -aG unrealengine-users (your-username)
sudo chown -R root:unrealengine-users /opt/unreal-engine
sudo chmod -R 775 /opt/unreal-engine

Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR

This is a user system problem; I already did what I could without needing users to do the above by giving the 777 permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).

zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)

Will update to 5.0 when it is released.

Latest Comments

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zerophase commented on 2017-08-07 18:48 (UTC)

Testing to see if 4.17 builds.

zerophase commented on 2017-08-04 05:12 (UTC)

I would update to 4.16.3, but 4.17 should be out tomorrow or Monday.

acerix commented on 2017-07-26 02:57 (UTC)

Sure, I made that the default since since it does build the package way faster although it does save about 3 GiB in package size so may be worth it for some people.

haagch commented on 2017-07-25 17:22 (UTC)

I think you should add options=(!strip) anyway because strip on all files is extremely slow. Maybe it's something I have installed, but I had to add it because stripping files took forever here.

acerix commented on 2017-07-23 17:42 (UTC)

@undefinedmethod I tried "ARGS=-no-pie" but that didn't work for me, I only got it to build after patching LinuxToolChain.cs.

zerophase commented on 2017-07-23 16:16 (UTC)

For the amd issues issues I'd check with Epic. There have been known issues with amd hardware and ue4 on Linux. @undefinedmethod not sure if that matters, since unreal has its own build system.

undefinedmethod commented on 2017-07-23 13:56 (UTC)

@acerix did you use make ARGS=-no-pie ?

LinuxDonald commented on 2017-07-22 10:10 (UTC)

I have the same problem. Mesa AMDGPU Kernel driver here

kro007 commented on 2017-07-18 22:21 (UTC)

Hi, @acerix Thanks, successfully build. Unfortunately, it's doesn't run... i get an error *** Error in `./UE4Editor': free(): invalid pointer: 0x00007f8b456ea560 *** Looks like it doesn't run on AMDGPU driver.

dariost commented on 2017-07-18 20:06 (UTC)

Cannot build 4.16.2-2, gives this error: patching file /home/dariost/unreal-engine/src/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Linux/LinuxToolChain.cs Hunk #1 succeeded at 395 (offset 8 lines). patching file /home/dariost/unreal-engine/src/UnrealEngine/Engine/Source/Programs/UnrealLightmass/Private/LightmassCore/Misc/LMStats.h patching file /home/dariost/unreal-engine/src/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Linux/LinuxToolChain.cs Hunk #1 FAILED at 404. Hunk #2 FAILED at 593. 2 out of 2 hunks FAILED -- saving rejects to file /home/dariost/unreal-engine/src/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Linux/LinuxToolChain.cs.rej /home/dariost/unreal-engine/src/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Linux/LinuxToolChain.cs.rej contains: --- LinuxToolChain.cs.orig 2017-07-17 14:53:24.847599080 -0400 +++ LinuxToolChain.cs 2017-07-17 14:53:33.137529047 -0400 @@ -404,6 +404,8 @@ Result += " -Wno-invalid-offsetof"; // we use this feature to allow static FNames. Result += " -Wno-gnu-string-literal-operator-template"; + // disable PIE which is on by default in Arch since July 2017 + Result += " -fno-pie"; if (CompileEnvironment.bEnableShadowVariableWarnings) { @@ -593,6 +595,9 @@ Result += string.Format(" -Wl,--unresolved-symbols=ignore-in-shared-libs"); } + // disable PIE which is on by default in Arch since July 2017 + Result += " -nopie"; + // RPATH for third party libs Result += " -Wl,-rpath=${ORIGIN}"; Result += " -Wl,-rpath-link=${ORIGIN}";