Package Details: dolphin-emu-git 2409.r37.g6851ed73f4-1

Git Clone URL: https://aur.archlinux.org/dolphin-emu-git.git (read-only, click to copy)
Package Base: dolphin-emu-git
Description: A Gamecube / Wii emulator - git version
Upstream URL: https://dolphin-emu.org
Keywords: dolphin emu emulator game gamecube gui nintendo remote revolution triforce wii wiimote
Licenses: GPL-2.0-or-later
Conflicts: dolphin-emu
Provides: dolphin-emu
Submitter: None
Maintainer: dpeukert
Last Packager: dpeukert
Votes: 122
Popularity: 0.49
First Submitted: 2011-08-20 13:05 (UTC)
Last Updated: 2024-09-17 18:04 (UTC)

Dependencies (54)

Required by (3)

Sources (8)

Pinned Comments

dpeukert commented on 2020-04-10 12:34 (UTC) (edited on 2020-09-26 17:48 (UTC) by dpeukert)

The PKGBUILD for this package is hosted here (contributions are welcome!): https://gitlab.com/dpeukert/pkgbuilds/tree/main/dolphin-emu-git

Latest Comments

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alucryd commented on 2014-05-05 17:45 (UTC)

I encountered the linker issue last night on the nightly build server, GCC 4.9 is indeed most likely the culprit. Could somebody report this on dolphin's bug tracker? boogerlad: Any compiled code is built with the flags you specify in /etc/makepkg.conf, just put march=native instead of your current arch, and remove mtune=generic. As for running dolphin, the JIT recompiler will use every extension available. Also OpenMP texture decoding has had its checkbox for a long time, you might want to look at the GUI before looking at the code.

boogerlad commented on 2014-05-05 17:16 (UTC)

Is it possible to turn on openmp and sse if available on the host machine? I know at least https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoCommon/TextureDecoder_x64.cpp has optimizations there.

jakebailey commented on 2014-05-03 07:39 (UTC)

I have the same issue. I think this coincided with the upgrade of gcc to 4.9.

d7s2qmspe7q48 commented on 2014-05-02 13:17 (UTC)

I got a VERY strange problem when linking. I got the following message: Frame.cpp:(.text+0x61df): undefined reference to `wxCommandEvent::Clone() const' After some routine checks about having all dependencies installed correctly, I started playing with the code and found that removing the following lines from src/dolphin-emu/Source/Core/DolphinWX/Frame.cpp made the program link: else if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT)) { if (--SConfig::GetInstance().m_Framelimit > 0x19) SConfig::GetInstance().m_Framelimit = 0x19; } However, I also noticed that (1) from the context, it doesn't make any sense that those lines are causing the problem, and (2) randomly playing with the file made the error return or go away, so it looks like a compiler or linker bug? I'm in testing BTW, maybe that's why. Just commenting in case someone else knows about this or is also affected by the same problem.

alucryd commented on 2014-04-05 13:53 (UTC)

Builds fine without indeed, nuked. Thx!

bluerider commented on 2014-04-04 19:07 (UTC)

Dolphin upstream has removed opencl support (cited noone cared about maintaining it). Opencl-headers can probably be removed from makedepends

bluerider commented on 2014-03-27 01:45 (UTC)

I just wanted to say that the windows managers really have a big effect on dolphin emulation. I just switched to the i3 windows manager, and I'm getting 50fps SuperSmash Brothers Brawl playback on my sandybridge i3-2105 (integrated gpu) at 1080p.

alucryd commented on 2014-02-03 10:55 (UTC)

breed808: Thx for the heads up, I've switched to github.

<deleted-account> commented on 2014-02-02 11:31 (UTC)

It looks like development has moved to a github repository (https://github.com/dolphin-emu/dolphin). The Google Code repository is sitting at 4.0.r720.5d1db5d, while the github repo has been more recently updated (4.0.r773.70f66ad). The commit links are pointing to the github repo as well.

alucryd commented on 2014-01-04 09:28 (UTC)

I can't reproduce your problem, SDL2 works fine here. My 360 controller and my older Saitek gamepad are both recognized fine and work fine ingame.