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Package Details: gzdoom 4.14.0-1
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Git Clone URL: | https://aur.archlinux.org/gzdoom.git (read-only, click to copy) |
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Package Base: | gzdoom |
Description: | Feature centric port for all Doom engine games |
Upstream URL: | http://www.zdoom.org/ |
Licenses: | GPL3, BSD, LGPL3 |
Replaces: | gzdoom-legacy, gzdoom1 |
Submitter: | None |
Maintainer: | xente |
Last Packager: | xente |
Votes: | 164 |
Popularity: | 1.80 |
First Submitted: | 2009-02-22 22:28 (UTC) |
Last Updated: | 2024-12-18 19:14 (UTC) |
Dependencies (27)
- gtk3 (gtk3-no_deadkeys_underlineAUR, gtk3-classicAUR, gtk3-classic-xfceAUR, gtk3-patched-filechooser-icon-viewAUR)
- hicolor-icon-theme (hicolor-icon-theme-gitAUR)
- libgl (libglvnd-gitAUR, amdgpu-pro-oglp-legacyAUR, amdgpu-pro-oglpAUR, nvidia-340xx-utilsAUR, libglvnd)
- libvpx (libvpx-full-gitAUR, libvpx-gitAUR)
- openal (openal-gitAUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- zmusicAUR (zmusic-gitAUR)
- cmake (cmake-gitAUR) (make)
- desktop-file-utils (desktop-file-utils-gitAUR) (make)
- git (git-gitAUR, git-glAUR) (make)
- blasphemer-wadAUR (optional) – Blasphemer (free Heretic) game data
- chexquest3-wadAUR (optional) – Chex Quest 3 game data
- doom1-wadAUR (optional) – Doom shareware game data
- freedmAUR (freedm-gitAUR) (optional) – FreeDM game data
- freedoomAUR (freedm-gitAUR) (optional) – Freedoom game data
- gxmessage (gxmessage-gtk2AUR) (optional) – crash dialog (GNOME)
- hacx-wadAUR (optional) – HacX game data
- harmony-wadAUR (optional) – Harmony game data
- heretic1-wadAUR (optional) – Heretic shareware game data
- hexen1-wadAUR (optional) – Hexen demo game data
- Show 7 more dependencies...
Required by (10)
- ashes-2063
- brutal-doom
- doom-infinity
- gz-models
- obaddon-git (optional)
- project-brutality-git (optional)
- qzdl-git (optional)
- supergzdoom
- touhoudoom
- ultimate-doom-visor-git (optional)
Latest Comments
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Tony556 commented on 2019-08-03 23:05 (UTC) (edited on 2019-08-04 05:45 (UTC) by Tony556)
I reinstalled GTK2 and 3, and it even finds it when doing the first checks
EDIT:
Issue was that
egl
was missing, and havingmesa-aco-git
messed with that. Switching to basemesa
fixed it.doktorseven commented on 2019-02-25 14:26 (UTC) (edited on 2019-02-25 14:26 (UTC) by doktorseven)
Recent update to fluidsynth2 breaks fluidsynth for gzdoom.
Quick glance through source suggests src/sound/mididevices/music_fluidsynth_mididevice.cpp needs
#define FLUIDSYNTHLIB1 "libfluidsynth.so.1"
changed to
#define FLUIDSYNTHLIB1 "libfluidsynth.so.2"
but I haven't tested.
(my temp fix is creating symlink /usr/lib/libfluidsynth.so.1 to /usr/lib/libfluidsynth.so.2)
Trist commented on 2019-02-18 01:53 (UTC) (edited on 2019-03-18 00:19 (UTC) by Trist)
EDIT; keeping this post here even though its stupid. I don't know exactly whats wrong, I am behind a restricted network but github itself isn't blocked and I can download archives from the site itself, yet on several occasions I get this same error (minetest-get, fsearch, etc). Its clearly isolated to my machine, maybe something about the ".git" flips a filter. Whatever, its not the packages fault
Error on build;
fatal: unable to connect to github.com: github.com[0: 192.30.253.113]: errno=No route to host github.com[1: 192.30.253.112]: errno=No route to host
==> ERROR: Failure while downloading gzdoom git repo Aborting...
The PKGBUILD doesn't look wrong but I tried replacing the source line with an absolute git link and removing #tag=g${pkgver} anyways, neither worked. This problem has persisted for two weeks thus far and I can download the source from the git itself so I really don't get it. Any ideas, other than to compile it manually (which im finally gunna do because im itching for doom)?
Ulukai commented on 2019-01-02 23:00 (UTC)
Build 3.7.1-2 fixes all crash issues, thanks for the quick edit!
przemko27 commented on 2019-01-02 15:02 (UTC)
In regards to the problem reported below, I shall leave this compilation guide here for those that might want it. https://zdoom.org/wiki/Compile_GZDoom_on_Linux
Ulukai commented on 2019-01-02 13:54 (UTC)
There is a problem since version 3.7.0 and 3.7.1 with the use of asmjit. It makes GZDoom crash on some occasions, see this bug report from me on the GZDoom forums. https://forum.zdoom.org/viewtopic.php?f=2&t=63110 I believe the PKGBUILD needs to be updated to use GZDooms own asmjit instance instead. Can you have a look? Thanks!
Brottweiler commented on 2018-08-14 14:34 (UTC) (edited on 2018-08-14 14:34 (UTC) by Brottweiler)
==> WARNING: Package contains reference to $srcdir
usr/bin/gzdoom
SteelT commented on 2018-03-27 21:48 (UTC)
There's something weird when gzdoom is compiled from AUR, P2P networking mode don't work for 3+ players, it just gets stuck on "waiting for number" with number being a random player number each time, and the client/server mode just ends up being out of sync, none of these problems are present if I download the source code from site and compile manually.
grubber commented on 2018-02-25 06:05 (UTC)
Added the fix from upstream.
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