Package Details: maya 2024.2-1

Git Clone URL: https://aur.archlinux.org/maya.git (read-only, click to copy)
Package Base: maya
Description: Autodesk Maya 3D Animation, Modelling, Simulation and Rendering Software
Upstream URL: http://www.autodesk.com/products/maya/overview
Keywords: 3d Autodesk Maya
Licenses: custom
Submitter: aquarius
Maintainer: meepzh (ttc0419, aquarius)
Last Packager: meepzh
Votes: 21
Popularity: 0.001613
First Submitted: 2016-07-25 19:14 (UTC)
Last Updated: 2023-12-26 22:01 (UTC)

Sources (2)

Pinned Comments

meepzh commented on 2022-04-08 22:36 (UTC) (edited on 2024-11-09 17:44 (UTC) by meepzh)

We still investigating Maya 2025+. The licensing does not run [1] [2] [3].

Many thanks to ttc0419 for getting this set up and for writing these instructions originally.

Installation Instructions:

To download the latest version of Maya, go to your Autodesk account Products and Services and save the Linux tgz file to any location of your choice.

Extract the tgz file to any location of your choice.

Maya is now split into several packages as it is for the official rpm installation. You will need the following files from the extracted tgz file to build some other packages as well:

  1. (required) Packages/adlmapps*.rpm to build adlmapps
  2. (required) Packages/adsklicensing*.rpm to build adsklicensing
  3. (required) Packages/Maya*.rpm to build this package
  4. (optional) Packages/package.zip to build maya-arnold
  5. (optional) Packages/Bifrost*.rpm to build maya-bifrost
  6. (optional) Packages/AdobeSubstance3DforMaya*.rpm to build maya-substance, if you don't want to download directly from Adobe
  7. (optional) Packages/MayaUSD*.rpm to build maya-usd-bin, if you don't want to download directly from GitHub
  8. (optional) Packages/LookdevX.rpm to build maya-lookdevx

Packages 1 and 2 are required to use Maya and 4 to 8 are plugins that can be installed when needed.

You will need to move the rpm files to the directory containing the corresponding package's PKGBUILD file. Please refer to the AUR wiki for further installation details, since AUR helpers may or may not work with this package.

After installation, you may wish to enable the Autodesk Licensing service with systemctl enable adsklicensing.service. This service is started automatically one time when installing and removing this package.

Note that the install file will automatically register and deregister Maya with the licensing service if you are using the adsklicensing package. You may need to restart the adsklicensing service and reinstall Maya if adsklicensing was upgraded and running at the same time.

Launch Maya and log into your Autodesk account or enter your product serial to check out a license. Note that Wayland is currently not supported by the licensing software.

Please note that the Maya executable is patched to launch with the --single-process flag to address launch issues with the Application Home. You may try to opt out of this patch if this does not present an issue for you.

Troubleshooting:

If you are having the following font error, Failed trying to load font : -*-helvetica-bold-r-normal-*-11-*-*-*-*-*-iso8859-1 //, first try the Autodesk recommended commands with your normal permissions.

xset +fp /usr/share/fonts/100dpi
xset +fp /usr/share/fonts/75dpi
xset fp rehash

(source)

If you are still seeing font errors, you can try one or more of the following:

  1. Install xorg-mkfontscale and run mkfontscale in /usr/share/fonts. Then re-run the xset commands above.
  2. Try running the xset commands with superuser permissions.
  3. Try enabling and generating the following locales: en_GB ISO-8859-1 en_US ISO-8859-1

If you are having licensing errors, you can refer to this comment/forum post by mac666er recommending you to only use the en_US.UTF-8 locale or this comment by TheSunCat recommending you to disable Wayland.

If your launch process hangs at the OpenCL initialization, you may wish to check for OpenCL conflicts as mentioned in this comment by TheSunCat. You may also need to rename/delete the intel-openapi icd file in /etc/OpenCL/vendors as mentioned here.

Cheers

Latest Comments

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meepzh commented on 2024-09-05 08:36 (UTC) (edited on 2024-09-05 08:39 (UTC) by meepzh)

I've tested with Maya 2025.2 and adsklicensing-14.4.0.11537, and it doesn't seem like the licensing software is crashing anymore, but there's still no luck unfortunately...

2024/09/05 01:27:12.371 [W,2159] Unable to set host window handle to IDSDK. But continue trying Login
2024/09/05 01:27:12.681 [W,2159] IdsdkEngine::onLogin IDSDK login return error  3070 . callId ( 1908981241 )

adro commented on 2024-04-20 18:54 (UTC)

Hi, any progress with Maya 2025? There's a someone in the Autodesk Forums that has similar problems with licensing in Fedora: https://forums.autodesk.com/t5/maya-forum/can-t-login-with-autodesk-id-sso-on-linux/td-p/12696079

aquarius commented on 2024-03-28 07:19 (UTC)

I will check Maya 2025 today and will try to fix PKGBUILD.

meepzh commented on 2024-03-27 22:41 (UTC) (edited on 2024-05-01 20:40 (UTC) by meepzh)

I'm not confident that Maya 2025 is supported on Arch Linux at the moment. I've tested on the latest adsklicensing-14.2.0.10911 (release notes).

I noticed that some software was crashing in the adsklicensing agent logs in /tmp and printing one of the following messages:

free(): invalid pointer
double free or corruption (fasttop)
Timed out after 15s while waiting for SSO process to be ready
munmap_chunk(): invalid pointer

The log in window fails to show during this duration, so it seemed to be the cause. I think it might not be the case later on though. The invocation for creating it is:

/opt/Autodesk/AdskIdentityManager/1.11.10.1/AdskIdentityManager --process_name Autodesk.IDSDK.DefaultProcess-v2 --server_name Autodesk.IDSDK.DefaultServer-v2

as correlated by ~/.local/share/Autodesk/Identity Services/Log/IdServices.log:

2024-03-27T22:22:13.135Z [AdskLicensingAgent:114079, 133566207621120] [IdSDKPlugin INFO] Launching SSO process with command line: /opt/Autodesk/AdskIdentityManager/1.11.10.1/AdskIdentityManager --process_name Autodesk.IDSDK.DefaultProcess-v2 --server_name Autodesk.IDSDK.DefaultServer-v2

gdb shows this crash to be occurring here:

#5  0x00007ffff62b52a7 in malloc_printerr (str=str@entry=0x7ffff63be5c8 "double free or corruption (fasttop)") at malloc.c:5772
...
#10 0x00007ffff79032ed in ??? () at /opt/Autodesk/AdskIdentityManager/1.11.10.1/libIdIPCServer.so

But when you run Maya, the command stops crashing at some point. I suspect that the IPC connection gets made at that point. I think from then on, it switches to error messages about rpms?:

sh: line 1: rpm: command not found

Installing rpm-tools is not the solution since it will attempt to access the Packages database:

error: Unable to open sqlite database /var/lib/rpm/rpmdb.sqlite: unable to open database file
error: cannot open Packages index using sqlite - Operation not permitted (1)
error: cannot open Packages database in /var/lib/rpm

Instead, you can create a dummy rpm executable at /usr/bin with:

#!/usr/bin/env python3
import sys
if sys.argv == ['/usr/bin/rpm', '-q', 'webkitgtk3', 'webkitgtk4', 'webkit2gtk3']:
    print("Name        : webkit2gtk3\nVersion     : 2.42.4")
with open("/tmp/rpm-args.txt", "a", encoding="utf-8") as myfile:
    myfile.write(str(sys.argv) + "\n")

which is apparently called for

/usr/bin/rpm -q webkitgtk3 webkitgtk4 webkit2gtk3

Using this dummy executable doesn't seem to solve any problems though...

One of the logs shows the following error instead:

ERROR: Error Information: Maya 2025 : [IDSDK] 3070: WebView2 is not found.

I created a wine prefix and ran Maya from wine after some adjustments, but the error shows up again, even after installing wine-gecko, the WebView2 runtime, and Edge inside of wine. It's possible that the error is misleading. Other logs in /tmp indicate some other issue.

[C,997] execution error: IDSDK set product config failed for command: 1259037262
[W,997] QIODevice::read (QNetworkReplyHttpImpl): device not open
[W,997] Unable to set host window handle to IDSDK. But continue trying Login
[W,997] IdsdkEngine::onLogin IDSDK login return error 3070 . called (605845349)

But these rpm and WebView2 error messages persist even in wine.

I've tried removing all publicly available libraries from /opt/Autodesk/AdskLicensing/14.2.0.10911/AdskLicensingAgent/lib, which also required an old qt5-webkit and icu72, but I still get the same errors, so maybe the issue isn't related to the dependencies.

If you get the following, make sure that /opt/Autodesk/AdskIdentityManager has a symlink called Current to your current identity manager version.

[IDSDK] 3005: The SSO client object acquired is invalid or null

For the following error:

ERROR: Error Information: Maya 2025 : [IDSDK] 3070: WebView2 is not found.

I created a wine prefix and ran Maya from wine after some adjustments, but the error shows up again, even after installing wine-gecko, the WebView2 runtime, and Edge inside of wine. It's possible that the error is misleading. Other logs in /tmp indicate some other issue.

[C,997] execution error: IDSDK set product config failed for command: 1259037262
[W,997] QIODevice::read (QNetworkReplyHttpImpl): device not open
[W,997] Unable to set host window handle to IDSDK. But continue trying Login
[W,997] IdsdkEngine::onLogin IDSDK login return error 3070 . called (605845349)

I'll continue investigating, but do let us know if anyone has a solution or would prefer the PKGBUILDs to be uploaded regardless.

meepzh commented on 2024-02-03 19:38 (UTC)

@Tanghe, personally I haven't seen many issues, and the dependencies for this package haven't really changed meaningfully over the past year or so, though admittedly I haven't run Maya very frequently either.

That being said, if you have the option to choose a distro for computer graphics, Arch Linux will still be a second class citizen compared to RHEL or Rocky. You can see that in how much patching is required to get a project like Open RV working (and it's probably broken again).

Tanghe commented on 2024-02-03 14:51 (UTC)

Hello in 2021 - 2022 i decided to switch to RHEL because the dependencies kept breaking.

Is this still the case or is the instal stable these days ?

meepzh commented on 2023-11-22 20:11 (UTC)

Hi all, please note that the maya-usd package has been moved to maya-usd-bin per AUR guidelines.

MrAlcoholicFox commented on 2023-06-07 09:41 (UTC)

Hey guys, Just a little note for future peoples. The education license edition of maya comes with the 13.0.0.8122 version of adsklicensing. How I installed it is just by going to the aur page for the adsklicensing and using a previous version meant for the 13.0.0.8122 version (and of course putting the rpm there) and then just ran makepkg for the adsklicensing (installing that before the main maya). Hope this helps future people!

meepzh commented on 2023-05-02 19:25 (UTC)

Hi @wilaze131! I've updated the pinned comment to hopefully address most of your questions. I suspect that this is compatible with the student version (you may need to update the checksums), but I don't seem to be able to verify this myself. Hopefully someone else here might know.

Once you put the extracted file for each package in the same directory as each corresponding AUR repository, you can run makepkg -si to build and install them. It sounds like pamac might run that command for you, but unfortunately I wouldn't know. Best of luck!

wilaze131 commented on 2023-05-02 08:15 (UTC) (edited on 2023-05-02 08:16 (UTC) by wilaze131)

Hi, is this AUR package is for Student Version of Maya or I should have paid license? And for 2024 should i download tgz file first and put the extracted file somewhere? or i just need to press build button in pamac AUR without need to do anything else?

*i read pinned comment but i think it's old from 2022?