Package Details: pcsx2-git 2.3.10.r0.g5441c7ed59-1

Git Clone URL: https://aur.archlinux.org/pcsx2-git.git (read-only, click to copy)
Package Base: pcsx2-git
Description: A Sony PlayStation 2 emulator
Upstream URL: https://github.com/PCSX2/pcsx2
Licenses: GPL-3.0+
Conflicts: pcsx2
Provides: pcsx2
Submitter: alucryd
Maintainer: weirdbeard (xiota)
Last Packager: weirdbeard
Votes: 130
Popularity: 0.32
First Submitted: 2014-03-26 14:17 (UTC)
Last Updated: 2024-11-08 23:36 (UTC)

Dependencies (32)

Required by (3)

Sources (8)

Pinned Comments

weirdbeard commented on 2024-08-17 03:40 (UTC)

https://github.com/PCSX2/pcsx2/pull/11632

This package now enables Cmake Package mode proper. PCSX2 will here on, be installed in the package standard folders /usr/bin, /usr/share, /usr/lib. Following the XDG standard pcsx2's config files remain in .config/PCSX2

In order to ensure a proper and clean upgrade. Uninstall this package COMPLETELY and clear cache before reinstalling.

Latest Comments

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weirdbeard commented on 2022-03-21 22:10 (UTC)

I flipped the dependency to the rapidyaml-git package for now

weirdbeard commented on 2022-03-21 21:21 (UTC)

Yeah, it's going to be a balancing act between the two as to whose more up-to-date, optimized, etc. I could temporarily switch between them at least for now.

Star-X commented on 2022-03-21 21:17 (UTC)

Replaced rapidyaml with rapidyaml-git and it compiles now.

weirdbeard commented on 2022-03-21 21:12 (UTC)

@yoshi314 It could be something related to the fact that I use a few more submodules that pcsx2 prefers than the package versions and something along those lines is being packaged into the binary.

@Star-X It's not working currently because pcsx2 has updated their RapidYaml version to a higher point than the current Arch package version which is missing the feature they need. I've mentioned it to the maintainer and will hopefully see it fixed soon.

Also, for anyone else around here. I'm working on adding a set of dependencies that are required for Steam Deck usage. If there's any feedback you have about that or better ways to optimize pcsx2-git for Steam Deck and normal rig usage lemme know.

weirdbeard commented on 2022-03-21 16:30 (UTC)

@Star-X I bet that's the rapid-yaml package going ary

Star-X commented on 2022-03-21 03:41 (UTC)

Dammit, it stopped working AGAIN. Here's where it failed.


[277/676] Building CXX object pcsx2/CMakeFiles/PCSX2.dir/GameDatabase.cpp.o
FAILED: pcsx2/CMakeFiles/PCSX2.dir/GameDatabase.cpp.o 
/usr/bin/c++ -DENABLE_VULKAN -DFMT_LOCALE -DFMT_SHARED -DPCSX2_APP_DATADIR=\"../share/PCSX2\" -DPCSX2_APP_DOCDIR=\"../share/doc/Pcsx2\" -DPCSX2_DEBUG -DPCSX2_DEVBUILD -DSDL_BUILD -DSPU2X_CUBEB -DSPU2X_PULSEAUDIO -DVULKAN_USE_WAYLAND=1 -DVULKAN_USE_X11=1 -DWAYLAND_API -DWXUSINGDLL -DX11_API -DXDG_STD -D_ARCH_64=1 -D_DEBUG -D_FILE_OFFSET_BITS=64 -D_M_X86=1 -D_M_X86_64=1 -D__M_X86_64=1 -D__WXGTK__ -I/home/starx555/.cache/pacaur/pcsx2-git/src/build/pcsx2/PAD/Linux -I/home/starx555/.cache/pacaur/pcsx2-git/src/pcsx2/pcsx2/. -I/home/starx555/.cache/pacaur/pcsx2-git/src/pcsx2/pcsx2/x86 -I/home/starx555/.cache/pacaur/pcsx2-git/src/build/pcsx2 -I/home/starx555/.cache/pacaur/pcsx2-git/src/build/common/include -I/home/starx555/.cache/pacaur/pcsx2-git/src/pcsx2/3rdparty/jpgd -I/home/starx555/.cache/pacaur/pcsx2-git/src/pcsx2/3rdparty/xbyak -I/home/starx555/.cache/pacaur/pcsx2-git/src/pcsx2/3rdparty/cubeb/cubeb/include -I/home/starx555/.cache/pacaur/pcsx2-git/src/build/exports -I/home/starx555/.cache/pacaur/pcsx2-git/src/pcsx2/common/../3rdparty/include -I/home/starx555/.cache/pacaur/pcsx2-git/src/pcsx2/common/.. -I/home/starx555/.cache/pacaur/pcsx2-git/src/pcsx2/3rdparty/vulkan-headers/include -I/home/starx555/.cache/pacaur/pcsx2-git/src/pcsx2/3rdparty/glslang/glslang -I/home/starx555/.cache/pacaur/pcsx2-git/src/pcsx2/3rdparty/glslang/include -I/home/starx555/.cache/pacaur/pcsx2-git/src/pcsx2/3rdparty/glad/include -I/home/starx555/.cache/pacaur/pcsx2-git/src/pcsx2/3rdparty/imgui/imgui -I/home/starx555/.cache/pacaur/pcsx2-git/src/pcsx2/3rdparty/imgui/include -I/home/starx555/.cache/pacaur/pcsx2-git/src/pcsx2/3rdparty/libchdr/libchdr/include -isystem /usr/lib/wx/include/gtk3-unicode-3.0 -isystem /usr/include/wx-3.0 -isystem /usr/include/SDL2 -isystem /usr/include/soundtouch -isystem /usr/include/gtk-3.0 -isystem /usr/include/pango-1.0 -isystem /usr/include/glib-2.0 -isystem /usr/lib/glib-2.0/include -isystem /usr/include/sysprof-4 -isystem /usr/include/harfbuzz -isystem /usr/include/freetype2 -isystem /usr/include/libpng16 -isystem /usr/include/libmount -isystem /usr/include/blkid -isystem /usr/include/fribidi -isystem /usr/include/cairo -isystem /usr/include/lzo -isystem /usr/include/pixman-1 -isystem /usr/include/gdk-pixbuf-2.0 -isystem /usr/include/gio-unix-2.0 -isystem /usr/include/cloudproviders -isystem /usr/include/atk-1.0 -isystem /usr/include/at-spi2-atk/2.0 -isystem /usr/include/dbus-1.0 -isystem /usr/lib/dbus-1.0/include -isystem /usr/include/at-spi-2.0 -march=x86-64 -mtune=generic -O2 -pipe -fstack-protector-strong -fno-plt -g -fvar-tracking-assignments -ffile-prefix-map=/home/starx555/.cache/pacaur/pcsx2-git/src=/usr/src/debug -pthread -g -flto -fno-fat-lto-objects -fPIE -msse -msse2 -msse4.1 -mfxsr -pipe -fvisibility=hidden -pthread -fno-builtin-strcmp -fno-builtin-memcmp -mfpmath=sse -fno-operator-names -Wall -Wextra -Wno-attributes -Wno-unused-function -Wno-unused-parameter -Wno-missing-field-initializers -Wno-deprecated-declarations -Wno-format -Wno-format-security -Wno-overloaded-virtual -Wno-unused-value -Wno-stringop-truncation -Wno-stringop-overflow -Wstrict-aliasing -Wstrict-overflow=1 -fno-strict-aliasing -Wno-parentheses -Wno-missing-braces -Wno-unknown-pragmas -DWX_PRECOMP -Wno-packed-not-aligned -Wno-class-memaccess -D_REENTRANT -Winvalid-pch -include /home/starx555/.cache/pacaur/pcsx2-git/src/build/pcsx2/CMakeFiles/PCSX2.dir/cmake_pch.hxx -MD -MT pcsx2/CMakeFiles/PCSX2.dir/GameDatabase.cpp.o -MF pcsx2/CMakeFiles/PCSX2.dir/GameDatabase.cpp.o.d -o pcsx2/CMakeFiles/PCSX2.dir/GameDatabase.cpp.o -c /home/starx555/.cache/pacaur/pcsx2-git/src/pcsx2/pcsx2/GameDatabase.cpp
/home/starx555/.cache/pacaur/pcsx2-git/src/pcsx2/pcsx2/GameDatabase.cpp: In function ‘void GameDatabase::initDatabase()’:
/home/starx555/.cache/pacaur/pcsx2-git/src/pcsx2/pcsx2/GameDatabase.cpp:475:41: error: ‘parse_in_arena’ is not a member of ‘ryml’
  475 |                 ryml::Tree tree = ryml::parse_in_arena(c4::to_csubstr(buf.value()));
      |                                         ^~~~~~~~~~~~~~
[284/676] Building CXX object pcsx2/CMakeFiles/PCSX2.dir/FiFo.cpp.o
ninja: build stopped: subcommand failed.
==> ERROR: A failure occurred in build().
    Aborting...
:: failed to build pcsx2-git package(s)

Yes, I did clear the cache this time. Still didn't work.

yoshi314 commented on 2022-03-14 16:03 (UTC) (edited on 2022-03-14 16:04 (UTC) by yoshi314)

well, what explains the size of the binary being installed? I have not changed the options at all and i am getting huge binaries.

yoshi@archlinux:~ $ file /usr/bin/pcsx2

/usr/bin/pcsx2: ELF 64-bit LSB pie executable, x86-64, version 1 (SYSV),

dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2,

BuildID[sha1]=522b219954351e352edc90e6b8851b8087628a94,

for GNU/Linux 4.4.0, with debug_info, not stripped

yoshi@archlinux:~ $ ls -hl /usr/bin/pcsx2

-rwxr-xr-x 1 root root 209M 03-14 16:55 /usr/bin/pcsx2

This is for 1.7.2449-1

weirdbeard commented on 2022-03-07 05:39 (UTC) (edited on 2022-03-07 05:41 (UTC) by weirdbeard)

Stripped of what? There are no debug symbols in the program. The release build + AUR environment remove all of that unless I specifically add OPTIONS+=(debug !strip) and set it to release with debug or even lower level. Devel

yoshi314 commented on 2022-03-07 05:24 (UTC) (edited on 2022-03-07 05:25 (UTC) by yoshi314)

the resulting binary is not being stripped, which makes the package unusually big.

yoshi@archlinux:~ $ ls -hl /usr/bin/pcsx2

-rwxr-xr-x 1 root root 208M 03-07 06:16 /usr/bin/pcsx2

yoshi@archlinux:~ $ sudo strip /usr/bin/pcsx2

yoshi@archlinux:~ $ ls -hl /usr/bin/pcsx2

-rwxr-xr-x 1 root root 12M 03-07 06:24 /usr/bin/pcsx2

weirdbeard commented on 2022-02-10 01:31 (UTC)

Not until it's declared to be in a usable state. Till then, this will be WX. @cmdrkotori