Package Details: unreal-engine 5.5.0-0

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game ue5 Unreal
Licenses: GPL3, custom:UnrealEngine
Submitter: acerix
Maintainer: Shatur (Neko-san)
Last Packager: Neko-san
Votes: 76
Popularity: 1.10
First Submitted: 2016-05-01 18:37 (UTC)
Last Updated: 2024-11-16 03:10 (UTC)

Dependencies (29)

Required by (1)

Sources (6)

Pinned Comments

Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)

@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:

sudo groupadd unrealengine-users
sudo usermod -aG unrealengine-users (your-username)
sudo chown -R root:unrealengine-users /opt/unreal-engine
sudo chmod -R 775 /opt/unreal-engine

Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR

This is a user system problem; I already did what I could without needing users to do the above by giving the 777 permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).

zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)

Will update to 5.0 when it is released.

Latest Comments

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flakusha commented on 2022-06-18 06:13 (UTC) (edited on 2022-06-18 06:21 (UTC) by flakusha)

This package can now be adopted.

I had success building and running Neko-san version, but there are several issues with build:

  • ICU is not found -> install libicu50, it may be the candidate to makedeps (you can use DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1, but you will have to use it every time you run Engine)

  • nuget SSL connection may need you to make soft links (Arch and Manjaro solution from Nuget Github): ln -s /etc/ssl /usr/lib/ssl ln -s /etc/ssl /usr/lib64/ssl

  • Project build needs write permission to /opt... I just opted out to build with makepkg and unpack Engine to location available for user to write :) Not running UE as root, knowing it is still unstable

mmvanheusden commented on 2022-06-05 09:47 (UTC)

Should be updated to either 5 or 4.27.2

OdinVex commented on 2022-05-09 16:24 (UTC)

@aknarts, UE5+ has a lot of issues with broken project performance and compilation issues on Arch. “essentially the same thing.” ? Doesn't sound at all the same based on what you said about precompiled? Too many issues, with UE5. Any UE4 project is screwed updating until a number of issues are fixed relating to performance. Most see less than half performance simply swapping over.

aknarts commented on 2022-05-09 11:12 (UTC)

5.0.1 builds fine and runs fine on Arch, so does 5.0.2 from the 5.0 branch. Also the installed build works fine, well I only download precompiled through Epic Asset Manager so I do not have to compile, but it is essentially the same thing.

OdinVex commented on 2022-05-08 06:21 (UTC)

@Spanner_Man, UE5+ so far has a lot of issues, including compilation on Arch. Completely useless for UE4 projects migrated.

Spanner_Man commented on 2022-05-08 05:48 (UTC)

@zerophase - 5.01 was released approx 19 days ago at the time of this comment https://github.com/EpicGames/UnrealEngine/releases/tag/5.0.1-release

CtHx commented on 2022-05-04 16:22 (UTC)

Let me know please, if any of UE versions is possible to build on current archlinux :) I tried but no luck for me...

OdinVex commented on 2022-05-03 14:17 (UTC)

@ShalokShalom, v5 is a broken turd right now, needs a lot of issues fixed. This package should be held back until then.

ShalokShalom commented on 2022-05-03 08:48 (UTC)

UE5 is out yet: https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available

Neko-san commented on 2022-04-29 20:53 (UTC)

I'm not sure what it is that the Unreal Build Tool isn't liking here; I followed their wiki to set that and there shouldn't be an issue.

Regardless, since it seems to be throwing a tantrum with 5.0.1, I changed the git request to 5.0.0's release; @CtHx try it again with the new edit and see if it makes a difference (it should)