@AverytheFurry you Might need to change permissions. There might be a directory not getting set correctly. I think it's chmod -R 770
you want.
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Package Details: unreal-engine 5.4.4-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
---|---|
Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 75 |
Popularity: | 0.23 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-09-04 18:39 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-uutilsAUR, coreutils-hybridAUR, coreutils-selinuxAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-6.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-6.0-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-gssapiAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- cmake (cmake-gitAUR) (optional) – build system for projects
- codeliteAUR (codeliteAUR, codelite-unstableAUR, codelite-binAUR, codelite-gitAUR) (optional) – IDE for projects
- fake-ms-fontsAUR (optional) – Font support for "demo/free/sample/example/tutorial" projects
- kdevelop (kdevelop-gitAUR) (optional) – IDE for projects
- pacman-contrib (pacman-contrib-gitAUR) (optional) – for the paccache cleaning hook
- polly (llvm-rocm-gitAUR, llvm-gitAUR) (optional) – for potentially increased performance
- qt5-base (qt5-base-gitAUR, qt5-base-headlessAUR) (optional) – qmake build system for projects
- qtcreator (qtcreator-gitAUR, qtcreator-prereleaseAUR) (optional) – IDE for projects
- ttf-ms-fontsAUR (ttf-win7-fontsAUR, ttf-ms-win8AUR, ttf-ms-win8-arabicAUR, ttf-ms-win8-hebrewAUR, ttf-ms-win8-seaAUR, ttf-ms-win8-indicAUR, ttf-ms-win8-japaneseAUR, ttf-ms-win8-koreanAUR, ttf-ms-win8-zh_cnAUR, ttf-ms-win8-zh_twAUR, ttf-ms-win8-thaiAUR, ttf-ms-win8-otherAUR, ttf-ms-win10AUR, ttf-ms-win10-cdnAUR, fake-ms-fontsAUR, ttf-ms-win10-autoAUR, ttf-ms-win11AUR, ttf-ms-win11-autoAUR) (optional) – Font support for "demo/free/sample/example/tutorial" projects
Required by (1)
Sources (6)
Latest Comments
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zerophase commented on 2021-05-03 10:30 (UTC)
zerophase commented on 2021-05-03 01:58 (UTC) (edited on 2021-05-03 10:57 (UTC) by zerophase)
If you're upping the processor multiplier, and have more than 30 logical cores, (hyper threading, etc) you need to edit BuildConfiguration.xml MaxProccessorCount
to be greater than or equal to LogicalCores * MaxProcessorCount
. Should speed compilation up for most. Need to turn the patch on in the PKGBUILD
.
A multiplier of 1.5 might make the computer unresponsive for other uses. Probably depends on processor.
If anyone has more than 30 logical cores let me know, and I can update the default. There's an upper limit in terms of memory and how many files your system can have open at once. At a certain point compilation probably takes longer.
shuriken commented on 2021-05-01 12:10 (UTC) (edited on 2021-05-01 12:32 (UTC) by shuriken)
@AverytheFurry this is because by default in this AUR, Generate project files has not been done for IDEs.
you can cd into opt/unreal-engine and
./GenerateProjectFiles.sh -VSCode
you can add more flags according to your IDE preference.
To generate it for all supported IDEs its simply -
./GenerateProjectFiles.sh
<deleted-account> commented on 2021-04-29 23:31 (UTC)
The issue mentioned previously seems to only happen on c++ projects
<deleted-account> commented on 2021-04-29 23:29 (UTC)
I am getting the following:
ERROR: Unhandled exception: System.UnauthorizedAccessException: Access to the path "/opt/unreal-engine/.vscode" is denied
This file does not exist.
Neko-san commented on 2021-04-28 20:14 (UTC)
@zerophase I already have, that's not the issue here; this isn't my first time compiling the engine.
zerophase commented on 2021-04-28 19:24 (UTC)
@neko-san sign up for an Epic Games and Github account.
Neko-san commented on 2021-04-28 18:21 (UTC)
It failed to build for me during the mono dependencies collection stage?
Failed to download 'http://cdn.unrealengine.com/dependencies/UnrealEngine-14496039-6b6b3d8021e4450aa1bbf2e55fdf61d9/367f56822993757d8bbaa4b23afdbf7b65cf7a49': Unexpected end of file (CorruptPackFileException)
Result: 1
==> ERROR: A failure occurred in prepare().
Aborting...
zerophase commented on 2021-04-18 03:00 (UTC)
If you want to use the system mono set the environment variable to UE_USE_SYSTEM_MONO=1
. You can also turn on the features while building the package through the system build.
zerophase commented on 2021-03-30 22:31 (UTC)
@neko-san I believe you need to set fish as an interactive shell, and set environment variables in bash or some other scripting language.
https://wiki.archlinux.org/index.php/Fish#Setting_fish_as_interactive_shell_only
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.