The issue mentioned previously seems to only happen on c++ projects
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Package Details: unreal-engine 5.5.0-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
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Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 0.033695 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, coreutils-selinuxAUR, coreutils-uutilsAUR, coreutils-uutils-symlinkAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-8.0.300-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR)
- findutils (findutils-gitAUR, findutils-selinuxAUR)
- icu63AUR (icu-shimAUR)
- lld (llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2AUR (sdl2-compat-gitAUR, sdl2-gitAUR, sdl2-compat)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR) (make)
- grep (grep-gitAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dnatAUR, openssh-gssapiAUR, openssh-hpn-shimAUR, openssh-selinuxAUR) (make)
- sed (sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- Show 9 more dependencies...
Required by (1)
Sources (6)
Latest Comments
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<deleted-account> commented on 2021-04-29 23:31 (UTC)
<deleted-account> commented on 2021-04-29 23:29 (UTC)
I am getting the following:
ERROR: Unhandled exception: System.UnauthorizedAccessException: Access to the path "/opt/unreal-engine/.vscode" is denied
This file does not exist.
Neko-san commented on 2021-04-28 20:14 (UTC)
@zerophase I already have, that's not the issue here; this isn't my first time compiling the engine.
zerophase commented on 2021-04-28 19:24 (UTC)
@neko-san sign up for an Epic Games and Github account.
Neko-san commented on 2021-04-28 18:21 (UTC)
It failed to build for me during the mono dependencies collection stage?
Failed to download 'http://cdn.unrealengine.com/dependencies/UnrealEngine-14496039-6b6b3d8021e4450aa1bbf2e55fdf61d9/367f56822993757d8bbaa4b23afdbf7b65cf7a49': Unexpected end of file (CorruptPackFileException)
Result: 1
==> ERROR: A failure occurred in prepare().
Aborting...
zerophase commented on 2021-04-18 03:00 (UTC)
If you want to use the system mono set the environment variable to UE_USE_SYSTEM_MONO=1
. You can also turn on the features while building the package through the system build.
zerophase commented on 2021-03-30 22:31 (UTC)
@neko-san I believe you need to set fish as an interactive shell, and set environment variables in bash or some other scripting language.
https://wiki.archlinux.org/index.php/Fish#Setting_fish_as_interactive_shell_only
Neko-san commented on 2021-03-30 16:14 (UTC) (edited on 2021-03-30 16:20 (UTC) by Neko-san)
@zerophase I found info on it here: https://fishshell.com/docs/current/cmds/set.html?highlight=export
However, I wouldn't know how that would affect the pkgbuild :/
I imagine it would be something like: set -gx LINUX_MULTIARCH_ROOT '/usr/sbin'
?
I've tried to ask people about this subject in issues on Github before but I usually get rather confusing responses due to them always telling me I'm somehow "doing it wrong" without explaining too well exactly why.
zerophase commented on 2021-03-29 20:04 (UTC) (edited on 2021-03-30 00:44 (UTC) by zerophase)
@neko-san I have not used the fish shell. I would recommend reading their manual on how to export environment variables. I can edit the PKGBUILD as needed for you.
Neko-san commented on 2021-03-29 19:56 (UTC)
@zerophase I use the fish shell (it does environment variables weird), could you help me out real quick to do that properly if it's not too much trouble?
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.