@Neko-san, I would not at all recommend Wine for Unreal Engine/game development as an Editor. There are far too many incomplete/imprecise/unsure APIs and odds+ends to think of. If I were testing...non-production, I'd just patch Unreal Engine to not complain and do a 'final build' on Windows with the small toolchain (just install it, restart PC, Linux builds will be available through editor, automagically). That way you can help dev on Linux and test locally and have the Windows devs stick to their environment.
Unreal Engine is strict to prevent tracking down obscure bugs and such. Unity uses C# .NET which uses Mono on Linux. Mono does not implement everything correctly, such as PropertyGrid sorting which can cause crashes on its own. Every platform has their own issue. As I suggested before, for development you could simply patch the version fussing and only do 'final builds' from Windows with the easy-to-setup toolchain. The toolchain from Windows is the official way of doing things.
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
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permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.