@neko-san from the Unreal directory, try
recompiling the engine first with make ARGS=-ForceUseSystemCompiler
./GenerateProjectFiles.sh -project="/PathToProject/ProjectName.uproject" -ForceUseSystemCompiler -game -engine -makefile
Then run, in the project folder make ProjectNameEditor ARGS=-ForceUseSystemCompiler
If it still won't open run: make ProjectName ARGS=-ForceUseSystemCompiler
If that still doesn't sometimes going through it again works. The process might be a little faster with ccache turned on.
If you're not using the system compiler remove that part. There also might be shader issues that need to be corrected prior to being able to open the project in engine.
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.