If you get this error:
Permission denied (publickey).
fatal: Could not read from remote repository.
You need to register an account on Unreal Engine website to get access to their private Unreal Engine repository and also add public ssh key to your Github account, as described here: https://help.github.com/articles/which-remote-url-should-i-use/#cloning-with-ssh-urls
Search Criteria
Package Details: unreal-engine 5.4.4-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
---|---|
Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 75 |
Popularity: | 0.23 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-09-04 18:39 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-uutilsAUR, coreutils-hybridAUR, coreutils-selinuxAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-6.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-6.0-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-gssapiAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- cmake (cmake-gitAUR) (optional) – build system for projects
- codeliteAUR (codeliteAUR, codelite-unstableAUR, codelite-binAUR, codelite-gitAUR) (optional) – IDE for projects
- fake-ms-fontsAUR (optional) – Font support for "demo/free/sample/example/tutorial" projects
- kdevelop (kdevelop-gitAUR) (optional) – IDE for projects
- pacman-contrib (pacman-contrib-gitAUR) (optional) – for the paccache cleaning hook
- polly (llvm-rocm-gitAUR, llvm-gitAUR) (optional) – for potentially increased performance
- qt5-base (qt5-base-gitAUR, qt5-base-headlessAUR) (optional) – qmake build system for projects
- qtcreator (qtcreator-gitAUR, qtcreator-prereleaseAUR) (optional) – IDE for projects
- ttf-ms-fontsAUR (ttf-win7-fontsAUR, ttf-ms-win8AUR, ttf-ms-win8-arabicAUR, ttf-ms-win8-hebrewAUR, ttf-ms-win8-seaAUR, ttf-ms-win8-indicAUR, ttf-ms-win8-japaneseAUR, ttf-ms-win8-koreanAUR, ttf-ms-win8-zh_cnAUR, ttf-ms-win8-zh_twAUR, ttf-ms-win8-thaiAUR, ttf-ms-win8-otherAUR, ttf-ms-win10AUR, ttf-ms-win10-cdnAUR, fake-ms-fontsAUR, ttf-ms-win10-autoAUR, ttf-ms-win11AUR, ttf-ms-win11-autoAUR) (optional) – Font support for "demo/free/sample/example/tutorial" projects
Required by (1)
Sources (6)
Latest Comments
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DEC05EBA commented on 2017-09-18 21:10 (UTC)
zerophase commented on 2017-09-18 07:22 (UTC)
Clang updated to 5.0. When 4.18 comes out it should just work. I'm going to work on getting this to compile with 5.0 over the next couple days.
aknarts commented on 2017-09-14 14:33 (UTC)
Going to say this here too, recompile the package, everything works after that, the issue is caused by the recent glibc update.
zerophase commented on 2017-09-12 06:25 (UTC)
@majora320 this is a temporary workaround till Epic addresses the issue. https://answers.unrealengine.com/questions/705076/xlocaleh-not-found-on-linux.html
Majora320 commented on 2017-09-12 02:16 (UTC)
[1/48] Compile SharedPCH.CoreUObject.h
[2/48] Compile SharedPCH.Core.h
[6/48] Compile PCH.ImageWrapper.h
[3/48] Compile PCH.Core.h
[5/48] Compile SharedPCH.Slate.h
[4/48] Compile PCH.CoreUObject.h
[7/48] Compile Module.HTTP.cpp
[8/48] Compile Module.CrashDebugHelper.cpp
[9/48] Compile Module.AnalyticsET.cpp
[10/48] Compile Module.SSL.cpp
[11/48] Compile Module.SlateCore.gen.cpp
In file included from /home/moses/.cache/pacaur/unreal-engine/src/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/CrashReportClient/Shipping/ImageWrapper/PCH.ImageWrapper.h:44:
In file included from /home/moses/.cache/pacaur/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/ImageWrapper/Private/ImageWrapperPrivatePCH.h:16:
In file included from /home/moses/.cache/pacaur/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/ImageWrapper/Private/ExrImageWrapper.h:12:
In file included from /home/moses/.cache/pacaur/unreal-engine/src/UnrealEngine/Engine/Source/ThirdParty/openexr/Deploy/include/ImathBox.h:65:
In file included from ThirdParty/openexr/Deploy/include/ImathVec.h:46:
In file included from ThirdParty/openexr/Deploy/include/ImathExc.h:47:
In file included from ThirdParty/openexr/Deploy/include/IexBaseExc.h:50:
In file included from ThirdParty/Linux/LibCxx/include/c++/v1/sstream:174:
In file included from ThirdParty/Linux/LibCxx/include/c++/v1/ostream:138:
In file included from ThirdParty/Linux/LibCxx/include/c++/v1/ios:216:
ThirdParty/Linux/LibCxx/include/c++/v1/__locale:39:11: fatal error: 'xlocale.h' file not found
# include <xlocale.h>
^~~~~~~~~~~
[12/48] Compile Module.SlateCore.cpp
1 error generated.
[13/48] Compile Module.XmlParser.cpp
[14/48] Compile Module.Analytics.cpp
[15/48] Compile Module.LauncherPlatform.cpp
[16/48] Compile Module.DesktopPlatform.cpp
[17/48] Compile Module.SlateFileDialogs.cpp
[18/48] Compile Module.DirectoryWatcher.cpp
[19/48] Compile Module.Slate.gen.cpp
[20/48] Compile Module.Slate.5_of_5.cpp
[21/48] Compile Module.Slate.4_of_5.cpp
[22/48] Compile Module.Slate.3_of_5.cpp
[23/48] Compile Module.Slate.2_of_5.cpp
[24/48] Compile Module.Slate.1_of_5.cpp
[25/48] Compile Module.SourceControl.gen.cpp
[26/48] Compile Module.Json.cpp
[27/48] Compile Module.Core.8_of_8.cpp
[28/48] Compile Module.Core.7_of_8.cpp
[29/48] Compile Module.Core.6_of_8.cpp
[30/48] Compile Module.Core.5_of_8.cpp
[31/48] Compile Module.Core.4_of_8.cpp
[32/48] Compile Module.Core.3_of_8.cpp
[33/48] Compile Module.Core.2_of_8.cpp
[34/48] Compile Module.Core.1_of_8.cpp
[35/48] Compile Module.CrashReportClient.cpp
[36/48] Compile Module.Projects.cpp
[37/48] Compile Module.SourceControl.cpp
[38/48] Compile Module.InputCore.gen.cpp
[39/48] Compile Module.InputCore.cpp
[40/48] Compile Module.CoreUObject.gen.cpp
[41/48] Compile Module.CoreUObject.6_of_6.cpp
[42/48] Compile Module.CoreUObject.5_of_6.cpp
[43/48] Compile Module.CoreUObject.4_of_6.cpp
[44/48] Compile Module.CoreUObject.3_of_6.cpp
[45/48] Compile Module.CoreUObject.2_of_6.cpp
[46/48] Compile Module.CoreUObject.1_of_6.cpp
ERROR: UBT ERROR: Failed to produce item: /home/moses/.cache/pacaur/unreal-engine/src/UnrealEngine/Engine/Binaries/Linux/CrashReportClient
Total build time: 121.58 seconds (Local executor: 0.00 seconds)
make: *** [Makefile:252: CrashReportClient-Linux-Shipping] Error 5
==> ERROR: A failure occurred in build().
Aborting...
:: failed to build unreal-engine package(s)
sirus20x6 commented on 2017-09-07 14:20 (UTC)
-> Cloning UnrealEngine git repo...
Cloning into bare repository '/home/sirus/.cache/pacaur/unreal-engine/UnrealEngine'...
remote: Counting objects: 1228400, done.
remote: Compressing objects: 100% (105/105), done.
packet_write_wait: Connection to 192.30.253.112 port 22: Broken pipe
fatal: The remote end hung up unexpectedly
fatal: early EOF
fatal: index-pack failed
==> ERROR: Failure while downloading UnrealEngine git repo
Aborting...
every time. solutions on google about buffer sizes don't change anything. fails around 3 gigs
Shatur commented on 2017-09-02 19:50 (UTC)
@acerix Thank you:)
acerix commented on 2017-09-02 19:44 (UTC)
@Shatur Thanks for the changes. You new version looks good, so I just updated and added you as a maintainer.
remma12 commented on 2017-08-31 18:42 (UTC)
I had the same issue as kro007 from 2017-08-08 08:29
UE4 would install but upon running it would freeze my system necessitating a hard reboot
It appears to be an issue with Mesa 17 and my R280X (not sure if any other cards are impacted)
Fix is simply to LD_PRELOAD the elf lib so:
LD_PRELOAD=/usr/lib/libelf.so ./UE4Editor or LD_PRELOAD=/usr/lib/libelf.so.1 ./UE4Editor
And I'm up and running
More information is here https://answers.unrealengine.com/answers/677855/post.html and here: https://answers.unrealengine.com/questions/699804/system-freezes-when-using-ati-gpu.html?childToView=701614#answer-701614
treeshateorcs commented on 2017-08-27 16:43 (UTC) (edited on 2017-08-27 18:12 (UTC) by treeshateorcs)
I've been waiting for 2 hours looking at this
https://i.imgur.com/7BCoViT.png
is it normal?
Update: finally some progress
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.