I can't get this to work. I just get "command not found" for maya. I built the package, installed it, ran "export LD_LIBRARY_PATH=/opt/Autodesk/Adlm/R12/lib64/", sudo ./setup, it fails (as expected?) with the "Could not launch rpm executable", and then... what next?
EDIT: The command for Maya 2017 is "maya2017" not "maya". However I get a new error now - "AdlmInt Error: The AUTODESK_ADLM_THINCLIENT_ENV XML file could not be loaded
maya: Autodesk Maya 2017Licensing ErrorA licensing error occurred that Autodesk systems were not able to handle for you. Please contact Autodesk Customer Support for help in resolving this error.GetFeatureAuthorizationStatus 6 (Initialization Error)"
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Package Details: maya 2026.0-1
Package Actions
Git Clone URL: | https://aur.archlinux.org/maya.git (read-only, click to copy) |
---|---|
Package Base: | maya |
Description: | Autodesk Maya 3D Animation, Modelling, Simulation and Rendering Software |
Upstream URL: | http://www.autodesk.com/products/maya/overview |
Keywords: | 3d Autodesk Maya |
Licenses: | custom |
Submitter: | aquarius |
Maintainer: | meepzh (ttc0419, aquarius) |
Last Packager: | meepzh |
Votes: | 20 |
Popularity: | 0.000061 |
First Submitted: | 2016-07-25 19:14 (UTC) |
Last Updated: | 2025-04-26 16:46 (UTC) |
Dependencies (20)
- adsklicensingAUR
- audiofile (audiofile-gitAUR)
- glu (glu-gitAUR)
- gst-plugins-base-libs (gst-plugins-base-libs-gitAUR)
- gtk2 (gtk2-patched-filechooser-icon-viewAUR)
- libffi6AUR
- libjpeg6-turbo
- libpng15AUR
- libpulse (pulseaudio-dummyAUR, libpulse-gitAUR)
- libtiff5AUR (libtiff5-hylafaxplusAUR)
- libtool (libtool-gitAUR)
- libxaw (xawmAUR)
- libxcrypt-compat
- libxp
- libxtst
- ncurses5-compat-libsAUR
- nss (nss-hgAUR)
- xorg-fonts-100dpi
- xorg-fonts-75dpi
- opencl-driver (opencl-nvidia-410xxAUR, amdapp-sdkAUR, opencl-nvidia-440xxAUR, vc4cl-gitAUR, opencl-nvidia-430xxAUR, beignetAUR, beignet-gitAUR, intel-openclAUR, clvk-gitAUR, mesa-wsl2-gitAUR, intel-compute-runtime-legacy-binAUR, opencl-nvidia-340xxAUR, intel-compute-runtime-legacyAUR, opencl-legacy-amdgpu-proAUR, opencl-nvidia-525xxAUR, opencl-510xx-nvidiaAUR, opencl-nvidia-teslaAUR, opencl-nvidia-vulkanAUR, amdonly-gaming-opencl-rusticl-mesa-gitAUR, opencl-nvidia-390xxAUR, opencl-nvidia-470xxAUR, opencl-amdAUR, mesa-gitAUR, intel-compute-runtime-binAUR, intel-compute-runtime-gitAUR, opencl-nvidia-550xxAUR, opencl-rusticl-mesa-minimal-gitAUR, opencl-nvidia-535xxAUR, opencl-nvidia-betaAUR, intel-compute-runtime, intel-oneapi-compiler-shared-runtime, opencl-clover-mesa, opencl-nvidia, opencl-rusticl-mesa, rocm-opencl-runtime) (optional) – OpenCL support
Required by (11)
Sources (2)
Latest Comments
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YAOMTC commented on 2017-03-26 03:05 (UTC) (edited on 2017-03-26 17:40 (UTC) by YAOMTC)
QuartzDragon commented on 2016-11-25 23:46 (UTC)
@aquarius
Perhaps so, however, Maya 2017 can also be acquired for free via a student licence, which, as far as I know, as no limits.
aquarius commented on 2016-11-25 22:14 (UTC) (edited on 2016-11-25 22:17 (UTC) by aquarius)
Hello everybody! We need an explanation.
1) maya developers(Autodesk) provide free educational license (full functional) only for 2016.
2) Not everything can be done in the PKGBUILD. Because user need to obtain a personal license key to register. Then put it into console license installer.
3) Register any licenses (for 2016 or 2017) also required to run GUI applications that can not be done from the PKGBUILD
I was looking for ways how to simplify (real arch way) the installation of an educational (one-seat) license in 2016, but did not really find it.
Scimmia commented on 2016-11-24 06:30 (UTC)
QuartzDragon, yeah, the rpm is inside the tgz in this case. You need to extract it manually, but you can do that with bsdtar instead of pulling in a useless makedep on rpmextract.
QuartzDragon commented on 2016-11-22 04:59 (UTC) (edited on 2016-11-22 05:05 (UTC) by QuartzDragon)
@Scimmia
Good to know! I'll fix it up. :)
Edit:
Without rpmextract, the RPMs never get extracted, though... :/
Scimmia commented on 2016-11-22 03:07 (UTC)
QuartzDragon, also, all of the copying and linking you're doing in the install script should be done in the PKGBUILD. These files need to be tracked by pacman.
Scimmia commented on 2016-11-22 03:05 (UTC)
QuartzDragon, your PKGBUILD looks much better, but please get rid of rpmextract. makepkg already uses bsdtar, and it will extract rpms just fine without the useless wrapper script (rpmextact.sh just calls bsdtar anyway).
HashFall commented on 2016-11-20 15:07 (UTC) (edited on 2016-11-20 17:33 (UTC) by HashFall)
Thanks @QuartzDragon and @csaez, it's working with the 2017 version.
I had to add this to work:
LC_ALL=C // Fixes the "Singular matrix, no inverse" Error
MAYA_DISABLE_CIP=1
Updated .desktop file:
[Desktop Entry]
Name=Autodesk Maya 2017
GenericName=Maya
Comment=3D modeling, animation, rendering and post-production
Keywords=3d;cg;modeling;animation;painting;sculpting;texturing;rendering;render engine;python;
Exec=/usr/bin/env LC_ALL=C /usr/bin/maya # Setting LC_ALL=C
Icon=/usr/autodesk/maya2017/icons/mayaico.png
Terminal=true # Terminal=false was causing my maya to crash on splash
Type=Application
Categories=Graphics;3DGraphics;
csaez commented on 2016-11-18 15:27 (UTC)
@QuartzDragon
MAYA_DISABLE_CIP=1 disables the Customer Involvement Program (aka telemetry), I've no idea why it crashes on me but I saw a comment warning about it a few messages back and it totally fixed it.
My desktop file looks like this, it refers to maya 2017 but you can adjust the paths to whatever makes sense (/usr/share/applications/maya.desktop).
[Desktop Entry]
Name=Autodesk Maya 2017
GenericName=Maya
Comment=3D modeling, animation, rendering and post-production
Keywords=3d;cg;modeling;animation;painting;sculpting;texturing;rendering;render engine;python;
Exec=/usr/autodesk/maya2017/bin/maya
Icon=/usr/autodesk/maya2017/icons/mayaico.png
Terminal=false
Type=Application
Categories=Graphics;3DGraphics;
Cheers!
Pinned Comments
meepzh commented on 2022-04-08 22:36 (UTC) (edited on 2025-04-26 17:45 (UTC) by meepzh)
Many thanks to ttc0419 for getting this set up and for writing these instructions originally. Many thanks to jimmy_christensenMSURY for fixing the licensing issues for Maya 2025+.
Installation Instructions:
To download the latest version of Maya, go to your Autodesk account Products and Services and save the Linux tgz file to any location of your choice. You will also need the 1.15 update to the Autodesk Identity Manager found under Product Updates.
Extract the tgz files to any location of your choice.
Maya is now split into several packages as it is for the official rpm installation. You will need the following files from the extracted tgz files to build some other packages as well:
Packages/adlmapps*.rpm
to build adlmappsPackages/adskidentitymanager*.rpm
to build adskidentitymanagerPackages/adsklicensing*.rpm
to build adsklicensingPackages/Maya*.rpm
to build this packagePackages/package.zip
to build maya-arnoldPackages/Bifrost*.rpm
to build maya-bifrostPackages/AdobeSubstance3DforMaya*.rpm
to build maya-substancePackages/MayaUSD*.rpm
to build maya-usd-bin, if you don't want to download directly from GitHubPackages/LookdevX.rpm
to build maya-lookdevxPackages 1 and 3 are required to use Maya and 5 to 9 are plugins that can be installed when needed.
You will need to move the rpm files to the directory containing the corresponding package's PKGBUILD file. Please refer to the AUR wiki for further installation details, since AUR helpers may or may not work with this package.
After installation, you may wish to enable the Autodesk Licensing service with
systemctl enable adsklicensing.service
. This service is started automatically one time when installing and removing this package.Note that the install file will automatically register and deregister Maya with the licensing service if you are using the adsklicensing package. You may need to restart the adsklicensing service and reinstall Maya if adsklicensing was upgraded and running at the same time.
Launch Maya and log into your Autodesk account or enter your product serial to check out a license. Note that Wayland is currently not supported by the licensing software.
Please note that the Maya executable is patched to launch with the
--single-process
flag to address launch issues with the Application Home. You may try to opt out of this patch if this does not present an issue for you.Troubleshooting:
If you are having the following font error,
Failed trying to load font : -*-helvetica-bold-r-normal-*-11-*-*-*-*-*-iso8859-1 //
, first try the Autodesk recommended commands with your normal permissions.(source)
If you are still seeing font errors, you can try one or more of the following:
xorg-mkfontscale
and runmkfontscale
in/usr/share/fonts
. Then re-run thexset
commands above.xset
commands with superuser permissions.en_GB ISO-8859-1
en_US ISO-8859-1
If you are having licensing errors, you can refer to this comment/forum post by mac666er recommending you to only use the en_US.UTF-8 locale or this comment by TheSunCat recommending you to disable Wayland.
If your launch process hangs at the OpenCL initialization, you may wish to check for OpenCL conflicts as mentioned in this comment by TheSunCat. You may also need to rename/delete the intel-openapi icd file in
/etc/OpenCL/vendors
as mentioned here.Cheers