@Neko-san Beautiful. :) Added a UE5 article, could you verify the UE5...
sections, such as whether it is make UE5Editor-Linux-Debug
or something different? I've verified everything else.
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Package Details: unreal-engine 5.5.0-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
---|---|
Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 1.12 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-hybridAUR, coreutils-selinuxAUR, coreutils-uutilsAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR, openssh-gssapiAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- cmake (cmake-gitAUR) (optional) – build system for projects
- codeliteAUR (codeliteAUR, codelite-unstableAUR, codelite-binAUR, codelite-gitAUR) (optional) – IDE for projects
- fake-ms-fontsAUR (optional) – Font support for "demo/free/sample/example/tutorial" projects
- kdevelop (kdevelop-gitAUR) (optional) – IDE for projects
- pacman-contrib (pacman-contrib-gitAUR) (optional) – for the paccache cleaning hook
- polly (llvm-rocm-gitAUR, llvm-gitAUR) (optional) – for potentially increased performance
- qt5-base (qt5-base-gitAUR, qt5-base-headlessAUR) (optional) – qmake build system for projects
- qtcreator (qtcreator-gitAUR, qtcreator-prereleaseAUR) (optional) – IDE for projects
- ttf-ms-fontsAUR (ttf-win7-fontsAUR, ttf-ms-win8AUR, ttf-ms-win8-arabicAUR, ttf-ms-win8-hebrewAUR, ttf-ms-win8-seaAUR, ttf-ms-win8-indicAUR, ttf-ms-win8-japaneseAUR, ttf-ms-win8-koreanAUR, ttf-ms-win8-zh_cnAUR, ttf-ms-win8-zh_twAUR, ttf-ms-win8-thaiAUR, ttf-ms-win8-otherAUR, ttf-ms-win10AUR, ttf-ms-win10-cdnAUR, fake-ms-fontsAUR, ttf-ms-win10-autoAUR, ttf-ms-win11AUR, ttf-ms-win11-autoAUR) (optional) – Font support for "demo/free/sample/example/tutorial" projects
Required by (1)
Sources (6)
Latest Comments
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OdinVex commented on 2023-06-21 21:28 (UTC)
Neko-san commented on 2023-06-21 21:21 (UTC)
@OdinVex paru
actually has an open github issue about supporting a mechanism like that but it hasn't been worked on, as far as I'm aware
Anyway, I updated it, for the icon and pre-defined env variable support
OdinVex commented on 2023-06-21 20:55 (UTC)
@Neko-san _WithDDC is set in the script, not an environmental variable, for example. I'm talking about AUR_UNREALENGINE_USE_FANCY_ICON set in /etc/environment, stuff like that. ;) I wish we could save choices per AUR...like that, easily anyway.
Neko-san commented on 2023-06-21 20:51 (UTC)
@OdinVex Technically, if I make it a switch it does check for that switch as an environment variable; albiet, I'd have to set a check to see if it's already defined first but, yeah, I can do that
OdinVex commented on 2023-06-21 20:47 (UTC)
@Neko-san Absolutely offering it, I sent it to you. Perhaps a boolean variable (environmental? who edits build files each upgrade?) for official vs. custom.
Neko-san commented on 2023-06-21 20:43 (UTC) (edited on 2023-06-21 20:45 (UTC) by Neko-san)
@OdinVex Sure, I'll at add it
EDIT: If you're still offering, since I see you've deleted your comment
Neko-san commented on 2023-06-21 17:04 (UTC)
@OdinVex If you can even find the official icon in the repo (which used to be there) then, by all means, tell me how you modified it. Without that, I can't tell the desktop file to use it.
OdinVex commented on 2023-06-21 14:23 (UTC)
I'd like an option to toggle using the non-official icon off (default true is fine). It just clashes, so I keep having to modify the script. A simple bool would be easier. :]
juancarlospaco commented on 2023-05-23 16:32 (UTC) (edited on 2023-05-23 16:44 (UTC) by juancarlospaco)
Removing xf86-video-amdgpu
and adding IgnorePkg = xf86-video-amdgpu
to /etc/pacman.conf
and reboot fixed the problem of Vulkan for me (its known to cause problems with video/3D/Games, I dont have AMD GPU but AMD APU but still).
If you still have problems/crashes, also I added IgnorePkg = lib32-nvidia-utils libvdpau libxnvctrl nvidia nvidia-dkms nvidia-settings nvidia-utils opencl-nvidia
to /etc/pacman.conf
because for some reason it crashes or gets unstable if nvidia drivers change (I have to re-build UE5 if nvidia driver upgrades).
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.