@Shatur Well, I guess I'll have to create a clone of this repo and provide my own patches, then. Perhaps you can put your own build-customization into another pkg. Let the users decide to customize inste...
What build customization do you meant? All of them are disabled by default. Except the fix for GenerateClangDatabase.
UE can be mostly compiled with -j# but some things cannot be built on first run that way and need -j1. I usually run a -j# then again until they succeed.
I just successfully built it on 24 cores without any issue.
Not sure where there is some 30-thread limitation... I also don't see any CPU-specific stuff, considering Intel and AMD builds will run on one another fine. >_>
It was there. I removed this stuff.
Nice work on fixing GenerateClangDatabase and the mono+ccache work. Appreciate the true/false values too. ;)
The mono and ccache patches were already here, I just disabled it by default.
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
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permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.