Package Details: unreal-engine 5.5.0-0

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game ue5 Unreal
Licenses: GPL3, custom:UnrealEngine
Submitter: acerix
Maintainer: Shatur
Last Packager: Neko-san
Votes: 76
Popularity: 0.049609
First Submitted: 2016-05-01 18:37 (UTC)
Last Updated: 2024-11-16 03:10 (UTC)

Dependencies (29)

Required by (1)

Sources (6)

Pinned Comments

Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)

@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:

sudo groupadd unrealengine-users
sudo usermod -aG unrealengine-users (your-username)
sudo chown -R root:unrealengine-users /opt/unreal-engine
sudo chmod -R 775 /opt/unreal-engine

Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR

This is a user system problem; I already did what I could without needing users to do the above by giving the 777 permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).

zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)

Will update to 5.0 when it is released.

Latest Comments

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acxz commented on 2020-01-26 20:59 (UTC) (edited on 2020-01-26 21:10 (UTC) by acxz)

Trying to run it as sudo results in Refusing to run with root privileges. Do I need to add my user to a certain group?

Why is the install trying to create a in /opt, shouldn't is be in $pkgbase/opt? https://gist.github.com/acxz/9b5fb820f330a2d86309ee263a79154b#file-ue4editor-launch-output-txt-L9

Shatur commented on 2020-01-26 20:48 (UTC)

@acxz, now you have something wrong with permissions.

acxz commented on 2020-01-26 20:44 (UTC) (edited on 2020-01-26 20:44 (UTC) by acxz)

Thanks, okay so now when I run /opt/unreal-engine/Engine/Binaries/Linux/UE4Editor again, I get the following a seg fault. Here is the console output: https://gist.github.com/acxz/9b5fb820f330a2d86309ee263a79154b

Shatur commented on 2020-01-26 20:36 (UTC)

@acxz, You have 940MX, but you use the integrated Intel graphics. Try Optimus Manager to set up discrete graphics.

acxz commented on 2020-01-26 20:32 (UTC) (edited on 2020-01-26 20:37 (UTC) by acxz)

This is the output:

server glx vendor string: SGI
client glx vendor string: Mesa Project and SGI
OpenGL vendor string: Intel Open Source Technology Center

Welp, I guess I need it to use my NVIDIA GPU. Let me try something. EDIT: Okay now I am getting this:

server glx vendor string: NVIDIA Corporation
client glx vendor string: NVIDIA Corporation
OpenGL vendor string: NVIDIA Corporation

Shatur commented on 2020-01-26 20:25 (UTC)

@acxz, could you show me glxinfo | grep vendor?

acxz commented on 2020-01-26 19:50 (UTC)

I still receive the error with vulkan-icd-loader installed. Also installed spirv-tools on top of that and still get the same error.

Shatur commented on 2020-01-26 17:07 (UTC)

@acxz, I think you need to comment out Vulkan also in the same section to launch the engine in OpenGL mode. I have the following Vulkan-related packages installed: vulkan-icd-loader, spirv-tools. Could you install these packages one by one to let us know which one is needed to work?

acxz commented on 2020-01-26 17:02 (UTC) (edited on 2020-01-26 17:02 (UTC) by acxz)

@Shatur p sure, its a 940MX. Still getting the same error after the uncomment.

Shatur commented on 2020-01-26 16:50 (UTC)

@acxz, are you sure your graphics card supports Vulkan? You can open the unreal-engine/Engine/Config/BaseEngine.ini file and uncomment + TargetedRHIs = GLSL_430.