@neko-san It's because of the cd
correction you added in d9919275d0cc67bbf952f1f4183728c6901b166c
, as I mentioned. Don't you see a potential issue with that if
block?... One block cds, the other doesn't... and only because you didn't need to move the cd
, you just needed to correct the paths the first time around in that block.
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Package Details: unreal-engine 5.5.0-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
---|---|
Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 1.01 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-selinuxAUR, coreutils-uutilsAUR, coreutils-hybridAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR, openssh-gssapiAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- cmake (cmake-gitAUR) (optional) – build system for projects
- codeliteAUR (codeliteAUR, codelite-unstableAUR, codelite-binAUR, codelite-gitAUR) (optional) – IDE for projects
- fake-ms-fontsAUR (optional) – Font support for "demo/free/sample/example/tutorial" projects
- kdevelop (kdevelop-gitAUR) (optional) – IDE for projects
- pacman-contrib (pacman-contrib-gitAUR) (optional) – for the paccache cleaning hook
- polly (llvm-rocm-gitAUR, llvm-gitAUR) (optional) – for potentially increased performance
- qt5-base (qt5-base-gitAUR, qt5-base-headlessAUR) (optional) – qmake build system for projects
- qtcreator (qtcreator-gitAUR, qtcreator-prereleaseAUR) (optional) – IDE for projects
- ttf-ms-fontsAUR (ttf-win7-fontsAUR, ttf-ms-win8AUR, ttf-ms-win8-arabicAUR, ttf-ms-win8-hebrewAUR, ttf-ms-win8-seaAUR, ttf-ms-win8-indicAUR, ttf-ms-win8-japaneseAUR, ttf-ms-win8-koreanAUR, ttf-ms-win8-zh_cnAUR, ttf-ms-win8-zh_twAUR, ttf-ms-win8-thaiAUR, ttf-ms-win8-otherAUR, ttf-ms-win10AUR, fake-ms-fontsAUR, ttf-ms-win10-autoAUR, ttf-ms-win11AUR, ttf-ms-win11-autoAUR, ttf-ms-win10-cdnAUR) (optional) – Font support for "demo/free/sample/example/tutorial" projects
Required by (1)
Sources (6)
Latest Comments
« First ‹ Previous 1 2 3 4 5 6 7 8 9 10 11 .. 81 Next › Last »
OdinVex commented on 2023-07-07 08:30 (UTC) (edited on 2023-07-07 08:37 (UTC) by OdinVex)
OdinVex commented on 2023-07-07 08:21 (UTC) (edited on 2023-07-07 08:21 (UTC) by OdinVex)
@trainzkid Follow the posts backwards to find out how to shortcut the process to save your build. If I recall, full path to src LICENSE.md should've been used instead of relying on cd
in a specific order.
trainzkid commented on 2023-07-07 06:45 (UTC)
This doesn't build successfully for me via paru, it errors out near the end (after spending 3h+...) with the following error:
==> Starting package()...
install: cannot stat 'LICENSE.md': No such file or directory
==> ERROR: A failure occurred in package().
Aborting...
error: failed to build 'unreal-engine-5.2.1-1':
error: packages failed to build: unreal-engine-5.2.1-1
I apologize if this is something obvious or if there's a comment here that I've missed, but I'd love a little direction here.
OdinVex commented on 2023-06-24 17:44 (UTC)
@k1gen Don't assume that because you can use Vulkan that it is entirely bug-free, let alone implemented entirely. It could also be Unreal Engine, that was very true for initial v5 and late v4.20+ versions. Have a good day.
seqfault commented on 2023-06-24 16:49 (UTC)
@OdinVex: I play lots of light games on dxvk, so Intel's iGPUs work fine with vulkan. but that's a little off-topic, please ping me if you have any solution for this issue I'm having. have a good day :)
OdinVex commented on 2023-06-24 15:11 (UTC)
@thoth Indeed, Steam creates its own correct symlinks. That was why I was baffled as to why this AUR goes out of its way to make the links. I ran into the 'no CPP' issue with a BP-only build (I use BP until reasonably complete, then CPP the project)! This is why I started manual compiles instead.
@k1gen Intel can claim anything it wants. I knew years ago they were bs, long before Meltdown, Spectre, etc. Intel Graphics has always sucked and most likely always will. They have “full OpenGL” support, but it sucks. If you can do a vkcube
without crashing, it's most likely already 'Intel' 'working'.
thoth commented on 2023-06-24 09:53 (UTC)
In any case, this line:
ln -s "${HOME}/.steampath" "${HOME}/.steam/bin"
creates a new symlink here /home/user/.steam/bin/.steampath
which is NOT /home/user/.steampath
which is the original symlink created by steam. Why are we creating new broken symlinks that are not created by steam? This does not make sense.
Furthermore, when I install the pkg created by this repo I am unable to create cpp projects regardless of whether I apply the chowns in the pinned posts:
Running /opt/unreal-engine/Engine/Build/BatchFiles/Linux/Build.sh -projectfiles -project="/home/thoth/Documents/Unreal Projects/MyProjectcpptest/MyProjectcpptest.uproject" -game -engine -progress
Setting up bundled DotNet SDK
Running command : dotnet Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll -projectfiles -project=/home/thoth/Documents/Unreal Projects/MyProjectcpptest/MyProjectcpptest.uproject -game -engine -progress
Log file: /home/thoth/.config/Epic/UnrealBuildTool/Log_GPF.txt
Some Platforms were skipped due to invalid SDK setup: Android.
See the log file for detailed information
Generating Make project files:
Discovering modules, targets and source code for project...
Targets with a unique build environment cannot be built with an installed engine.
seqfault commented on 2023-06-24 08:25 (UTC)
@OdinVex: well, UHD 620 has full vulkan support, so it's just a matter of time to get it working (I think). I found similar issues on Unreal's forum, but most of the posts were unanswered, so either I get help here or leave this thing. don't say no one here launched UE on iGPU :)
OdinVex commented on 2023-06-23 22:58 (UTC) (edited on 2023-06-23 22:59 (UTC) by OdinVex)
@k1gen That error in particular wouldn't be related to the AUR at all, unfortunately. Intel doesn't do well at all with anything graphics-related. AMD or Nvidia. You may need to search elsewhere for this one. :/ The HD 620 is a very low-end GPU, sadly.
seqfault commented on 2023-06-23 21:55 (UTC) (edited on 2023-06-23 22:09 (UTC) by seqfault)
well, I passed the compilation step after two days, but unreal is crashing on startup: https://paste.opensuse.org/pastes/d1823ae21057. I have a laptop with i5-8350U + UHD 620 with 24Gb of RAM, and vulkan is working flawlessly. I gotta go sleep now, be back in ~8 hours. here's full log from running unreal-engine-5.sh
: https://paste.opensuse.org/pastes/276022467ed6. thanks in advance for your time
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.