****** [2/11] Compile UnrealEditor Linux
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Platform Linux is not a valid platform to build. Check that the SDK is installed properly and that you have the necessary platorm support files (DataDrivenPlatformInfo.ini, SDK.json, etc).
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Package Details: unreal-engine 5.5.0-0
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Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
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Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 0.016508 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, coreutils-selinuxAUR, coreutils-uutilsAUR, coreutils-uutils-symlinkAUR, coreutils-uutils-selinuxAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-8.0.300-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR, dotnet-runtime-6.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR, dotnet-sdk-6.0-binAUR)
- findutils (findutils-gitAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR)
- sdl2AUR (sdl2-compat-gitAUR, sdl2-gitAUR, sdl2-compat)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR) (make)
- grep (grep-gitAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dnatAUR, openssh-hpn-shimAUR, openssh-selinuxAUR, openssh-gssapiAUR) (make)
- sed (sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- cmake (cmake3AUR, cmake-gitAUR) (optional) – build system for projects
- codeliteAUR (codeliteAUR, codelite-unstableAUR, codelite-gitAUR, codelite-binAUR) (optional) – IDE for projects
- fake-ms-fontsAUR (optional) – Font support for "demo/free/sample/example/tutorial" projects
- kdevelop (kdevelop-gitAUR) (optional) – IDE for projects
- pacman-contrib (pacman-contrib-gitAUR) (optional) – for the paccache cleaning hook
- polly (llvm-gitAUR) (optional) – for potentially increased performance
- qt5-base (qt5-base-gitAUR, qt5-base-headlessAUR) (optional) – qmake build system for projects
- qtcreator (qtcreator-prereleaseAUR, qtcreator-patchesAUR) (optional) – IDE for projects
- ttf-ms-fontsAUR (ttf-win7-fontsAUR, ttf-ms-win8AUR, ttf-ms-win8-arabicAUR, ttf-ms-win8-hebrewAUR, ttf-ms-win8-seaAUR, ttf-ms-win8-indicAUR, ttf-ms-win8-japaneseAUR, ttf-ms-win8-koreanAUR, ttf-ms-win8-zh_cnAUR, ttf-ms-win8-zh_twAUR, ttf-ms-win8-thaiAUR, ttf-ms-win8-otherAUR, ttf-ms-win10AUR, fake-ms-fontsAUR, ttf-ms-win10-autoAUR, ttf-ms-win11AUR, ttf-ms-win11-autoAUR) (optional) – Font support for "demo/free/sample/example/tutorial" projects
Required by (1)
Sources (6)
Latest Comments
« First ‹ Previous 1 2 3 4 5 6 7 8 9 .. 82 Next › Last »
coolitic commented on 2024-04-25 16:34 (UTC) (edited on 2024-04-25 16:40 (UTC) by coolitic)
Neko-san commented on 2023-11-19 19:02 (UTC)
@six Fixed it
slx commented on 2023-11-19 11:57 (UTC) (edited on 2023-11-19 12:03 (UTC) by slx)
This line 85:
# Valid values are false / disabled / default, auto, and native
if [ "${arch_auto}" != true ] && [ "${arch_auto}" != false ]; then
arch_auto=false
fi
prevents using values: disabled, default, auto and native.
juancarlospaco commented on 2023-09-22 19:11 (UTC)
The default soft and hard max open file per process limit is too small for UE5 maps with world partition, so increase it if you get crashes loading maps or big asset packs.
dsensy commented on 2023-09-09 08:42 (UTC)
No prob @Neko-san and thanks for the package !
Neko-san commented on 2023-09-08 21:18 (UTC) (edited on 2023-09-08 21:19 (UTC) by Neko-san)
@dsensy Sorry about that; i think I've made that versioning mistake before and I keep forgetting that Epic does their versioning this way
dsensy commented on 2023-09-08 21:14 (UTC)
Hello, I think the package version should be "5.3.0" because the branch 5.3-release does not exist.
Neko-san commented on 2023-09-05 00:53 (UTC) (edited on 2023-09-05 00:54 (UTC) by Neko-san)
@juancarlospaco You're missing the part where I mentioned that this permission issue is not solvable via the PKGBUILD. I've tried. If you encoubter such issues, edit the install location to somewhere you have user privileges by default. I've said this already in that same response.
juancarlospaco commented on 2023-09-04 14:01 (UTC)
@Neko-san Yes, thanks, I read and executed the groupadd/usermod/chown/chmod, but still that not fixes it, do it on your PC, open UE5 in the create new project window, try to create a new project but using "C++" instead of "Blueprints" and you likely will see errors.
Neko-san commented on 2023-09-03 15:42 (UTC)
@juancarlospaco This isn't the first time I've answered that question for you; I even pinned it:
https://aur.archlinux.org/packages/unreal-engine#comment-887477
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.