Hello, I think the package version should be "5.3.0" because the branch 5.3-release does not exist.
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Package Details: unreal-engine 5.5.0-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
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Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 1.10 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-hybridAUR, coreutils-selinuxAUR, coreutils-uutilsAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR, openssh-gssapiAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- cmake (cmake-gitAUR) (optional) – build system for projects
- codeliteAUR (codeliteAUR, codelite-unstableAUR, codelite-binAUR, codelite-gitAUR) (optional) – IDE for projects
- fake-ms-fontsAUR (optional) – Font support for "demo/free/sample/example/tutorial" projects
- kdevelop (kdevelop-gitAUR) (optional) – IDE for projects
- pacman-contrib (pacman-contrib-gitAUR) (optional) – for the paccache cleaning hook
- polly (llvm-rocm-gitAUR, llvm-gitAUR) (optional) – for potentially increased performance
- qt5-base (qt5-base-gitAUR, qt5-base-headlessAUR) (optional) – qmake build system for projects
- qtcreator (qtcreator-gitAUR, qtcreator-prereleaseAUR) (optional) – IDE for projects
- ttf-ms-fontsAUR (ttf-win7-fontsAUR, ttf-ms-win8AUR, ttf-ms-win8-arabicAUR, ttf-ms-win8-hebrewAUR, ttf-ms-win8-seaAUR, ttf-ms-win8-indicAUR, ttf-ms-win8-japaneseAUR, ttf-ms-win8-koreanAUR, ttf-ms-win8-zh_cnAUR, ttf-ms-win8-zh_twAUR, ttf-ms-win8-thaiAUR, ttf-ms-win8-otherAUR, ttf-ms-win10AUR, ttf-ms-win10-cdnAUR, fake-ms-fontsAUR, ttf-ms-win10-autoAUR, ttf-ms-win11AUR, ttf-ms-win11-autoAUR) (optional) – Font support for "demo/free/sample/example/tutorial" projects
Required by (1)
Sources (6)
Latest Comments
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dsensy commented on 2023-09-08 21:14 (UTC)
Neko-san commented on 2023-09-05 00:53 (UTC) (edited on 2023-09-05 00:54 (UTC) by Neko-san)
@juancarlospaco You're missing the part where I mentioned that this permission issue is not solvable via the PKGBUILD. I've tried. If you encoubter such issues, edit the install location to somewhere you have user privileges by default. I've said this already in that same response.
juancarlospaco commented on 2023-09-04 14:01 (UTC)
@Neko-san Yes, thanks, I read and executed the groupadd/usermod/chown/chmod, but still that not fixes it, do it on your PC, open UE5 in the create new project window, try to create a new project but using "C++" instead of "Blueprints" and you likely will see errors.
Neko-san commented on 2023-09-03 15:42 (UTC)
@juancarlospaco This isn't the first time I've answered that question for you; I even pinned it:
https://aur.archlinux.org/packages/unreal-engine#comment-887477
juancarlospaco commented on 2023-09-03 13:40 (UTC)
If you try to create a pure C++ project (No Blueprints) it complains:
An error occurred while trying to generate project files.
Running /opt/unreal-engine/Engine/Build/BatchFiles/Linux/Build.sh -projectfiles -project="/home/juan/ue/CPPero/CPPero.uproject" -game -engine -progress
Setting up bundled DotNet SDK
chmod: changing permissions of '/opt/unreal-engine/Engine/Build/BatchFiles/Linux/../../../Binaries/ThirdParty/DotNet/6.0.302/linux/dotnet': Operation not permitted.
I fixed it by executing:
sudo chown $USER /opt/unreal-engine/Engine/Build/BatchFiles/Linux/../../../Binaries/ThirdParty/DotNet/6.0.302/linux/dotnet
It is Ok to chown or chmod because its a local bundled copy (it is a weird path but works), this should be added to the install process IMHO.
Neko-san commented on 2023-09-02 18:26 (UTC)
@OdinVex I'm out of town right now, so I can't do anything about that until Tuesday
OdinVex commented on 2023-09-02 18:08 (UTC)
@Neko-san Fire has changed the repository URL to fire-archive/QtCreatorSourceCodeAccess. If you use https you can avoid users being asked for their SSH key password a second time (if they use one).
seqfault commented on 2023-08-27 20:43 (UTC)
did anyone here launch this on Intel's iGPU yet? I really want to develop with unreal, but the engine crashes on VK_ERROR_OUT_OF_DEVICE_MEMORY: https://paste.opensuse.org/pastes/d1823ae21057
Neko-san commented on 2023-08-27 19:43 (UTC)
Added them to optdepends
because it's not strictly required for UE5 to be built nor actually function
juancarlospaco commented on 2023-08-27 19:29 (UTC)
Add to dependencies fake-ms-fonts
or ttf-ms-fonts
because demo/free/sample/example/tutorial contents often use it.
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.