Do not install 4.23.1 UE4Editor freezes intermittently. Impossible to use in production.
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Package Details: unreal-engine 5.5.0-0
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Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
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Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 0.194451 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-uutilsAUR, coreutils-selinuxAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2AUR (sdl2-compat-gitAUR, sdl2-gitAUR, sdl2-compat)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR, openssh-gssapiAUR, openssh-dnatAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- cmake (cmake-gitAUR) (optional) – build system for projects
- codeliteAUR (codelite-binAUR, codelite-gitAUR, codeliteAUR, codelite-unstableAUR) (optional) – IDE for projects
- fake-ms-fontsAUR (optional) – Font support for "demo/free/sample/example/tutorial" projects
- kdevelop (kdevelop-gitAUR) (optional) – IDE for projects
- pacman-contrib (pacman-contrib-gitAUR) (optional) – for the paccache cleaning hook
- polly (llvm-gitAUR) (optional) – for potentially increased performance
- qt5-base (qt5-base-gitAUR, qt5-base-headlessAUR) (optional) – qmake build system for projects
- qtcreator (qtcreator-prereleaseAUR) (optional) – IDE for projects
- ttf-ms-fontsAUR (ttf-win7-fontsAUR, ttf-ms-win8AUR, ttf-ms-win8-arabicAUR, ttf-ms-win8-hebrewAUR, ttf-ms-win8-seaAUR, ttf-ms-win8-indicAUR, ttf-ms-win8-japaneseAUR, ttf-ms-win8-koreanAUR, ttf-ms-win8-zh_cnAUR, ttf-ms-win8-zh_twAUR, ttf-ms-win8-thaiAUR, ttf-ms-win8-otherAUR, ttf-ms-win10AUR, fake-ms-fontsAUR, ttf-ms-win10-autoAUR, ttf-ms-win11-autoAUR, ttf-ms-win10-cdnAUR, ttf-ms-win11AUR) (optional) – Font support for "demo/free/sample/example/tutorial" projects
Required by (1)
Sources (6)
Latest Comments
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eyupgurel commented on 2019-12-05 18:15 (UTC)
acerix commented on 2019-12-03 22:39 (UTC)
@niqingliang2003 Thanks and nice work, I was able to compile and added your patches.
I don't know of a way to skip stripping on some files. I think those binaries are used in cross-compilation, when I tried to delete them before it made the editor crash.
@tomsk I also get that error, but I'm not sure if they dropped support for cards without Vulkan or if we could add a patch for opengl support.
niqingliang2003 commented on 2019-12-02 06:49 (UTC)
can we skip to strip the mac/windows binaries? or even don't install mac/windows binaries?
tomsk commented on 2019-12-01 15:47 (UTC)
Does anybody have this problem? https://answers.unrealengine.com/questions/937507/cannot-start-unreal-engine-4-in-linux.html
niqingliang2003 commented on 2019-12-01 04:33 (UTC)
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the ue4editor will freeze every 3 seconds. https://forums.unrealengine.com/development-discussion/engine-source-github/1617597-ue4editor-constantly-crashes-and-freezes-using-linux
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the project packaged can't start for vulkan initialize failed.
niqingliang2003 commented on 2019-11-30 13:45 (UTC) (edited on 2019-11-30 13:46 (UTC) by niqingliang2003)
@acerix Hello, I have added two patches for it: please see https://github.com/walkthetalk/aurpackages/tree/master/unreal-engine
fix_dependency.patch: fix for UE4Editor link error - undefined reference FEditorStyle::Instance (libSourceControl.so need it)
remove_sysctl_include.patch: remove sysctl.h which is deprecated in glibc, I removed it simply, (it looks like is needed on other system, e.g. BSD)
acerix commented on 2019-11-27 03:15 (UTC) (edited on 2019-11-28 02:29 (UTC) by acerix)
I added a patch to allow Clang 9 because it specifically prevents compiling with Clang > 8. Compilation seemed to be going ok, but finally ended with this unhelpful error:
[2081/2083] Link (ld) libUE4Editor-Advertising.so
[2082/2083] Copy AgentInterface.dll
make: *** [Makefile:588: UE4Editor] Error 5
==> ERROR: A failure occurred in build().
Might be hard to get it to build with Clang 9 until Epic adds support.
tomsk commented on 2019-11-19 21:29 (UTC)
@zerophase when will be Clang 9 fixed?
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.