Package Details: unreal-engine 5.4.1-0

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game ue5 Unreal
Licenses: GPL3, custom:UnrealEngine
Submitter: acerix
Maintainer: Shatur (Neko-san)
Last Packager: Neko-san
Votes: 73
Popularity: 0.051474
First Submitted: 2016-05-01 18:37 (UTC)
Last Updated: 2024-05-05 08:52 (UTC)

Dependencies (28)

Required by (1)

Sources (5)

Pinned Comments

Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)

@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:

sudo groupadd unrealengine-users
sudo usermod -aG unrealengine-users (your-username)
sudo chown -R root:unrealengine-users /opt/unreal-engine
sudo chmod -R 775 /opt/unreal-engine

Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR

This is a user system problem; I already did what I could without needing users to do the above by giving the 777 permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).

zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)

Will update to 5.0 when it is released.

Latest Comments

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moadib commented on 2018-10-12 09:01 (UTC)

If PKGBUILD will use bundled toolchain (5.0 for 4.20, 6.0 for 4.21) then there is no need to race for clang updates.

Otherwise add -Wno-constant-logical-operand -Wno-return-std-move -Wno-self-assign-field -Wno-self-assign-overloaded and replace -nopie with --no-pie in LinuxToolchain.cs to support clang 7

maximaman commented on 2018-10-10 19:39 (UTC) (edited on 2018-10-10 19:40 (UTC) by maximaman)

However, there was another issue afterwards during the build() phase of the making of the 4.20.2 package: more specifically, with the build of the UE4Editor target which failed because of an error during the compiling of the Module.SensibleEditorSourceCodeAccess.cpp object:

In file included from /home/sid/.cache/pacaur/unreal-engine/src/UnrealEngine/Engine/Plugins/Developer/SensibleEditorSourceCodeAccess/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/SensibleEditorSourceCodeAccess/Module.SensibleEditorSourceCodeAccess.cpp:2:
In file included from /home/sid/.cache/pacaur/unreal-engine/src/UnrealEngine/Engine/Plugins/Developer/SensibleEditorSourceCodeAccess/Source/SensibleEditorSourceCodeAccess/Private/SensibleEditorSourceCodeAccessModule.cpp:23:
/home/sid/.cache/pacaur/unreal-engine/src/UnrealEngine/Engine/Plugins/Developer/SensibleEditorSourceCodeAccess/Source/SensibleEditorSourceCodeAccess/Private/SensibleEditorSourceCodeAccessPrivatePCH.h:25:10: fatal error: 
      'ModuleManager.h' file not found
#include "ModuleManager.h"
         ^~~~~~~~~~~~~~~~~
1 warning and 1 error generated.
ERROR: UBT ERROR: Failed to produce item: /home/sid/.cache/pacaur/unreal-engine/src/UnrealEngine/Engine/Plugins/Developer/SensibleEditorSourceCodeAccess/Binaries/Linux/libUE4Editor-SensibleEditorSourceCodeAccess.so
       (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
Total build time: 25,52 seconds (Local executor: 0,00 seconds)
make: *** [Makefile:188: UE4Editor] Error 5

The problem is that the ModuleManager.h header file is located in the Modules directory in the include path, and that's why it should be included as Modules/ModuleManager.h instead of ModuleManager.h.

I fixed the issue in this pull request to the upstream repo for the SensibleEditorSourceCodeAccess plugin. I hope that my fix will be merged soon into the master branch of that repo so that everyone would benefit from it.

maximaman commented on 2018-10-10 19:30 (UTC) (edited on 2018-10-10 19:30 (UTC) by maximaman)

Downgrading the clang, llvm-libs and lld packages to version 6.0.0 solved the Clang version issue for me (at least for the duration of the 4.20.2 build of UE).

To be more specific, I downgraded the packages as follows: clang to version 6.0.0-1, llvm-libs to version 6.0.0-4, lld to version 6.0.0-1.

I know that this is an ugly workaround but I couldn't think of a better solution.

kyiimn commented on 2018-10-07 14:50 (UTC)

I can not build because of clang version issue.

zerophase commented on 2018-08-26 17:16 (UTC)

@tkolo I'm not crazy about overwriting system settings, unless its needed to get the package to build. You can set that in your makepkg.conf.

tkolo commented on 2018-08-25 20:19 (UTC)

I'd suggest adding PKGEXT='.pkg.tar' to speed up packaging step as per https://bbs.archlinux.org/viewtopic.php?pid=1000546#p1000546. Compressing to xz makes the whole build twice as long.

ruestique commented on 2018-08-08 11:13 (UTC) (edited on 2018-08-08 11:20 (UTC) by ruestique)

post the issue to Epic

seems windows is prioritized platform for them, so meh...

Post a fuller log as well

3k lines of logs ;)

engine crashes 1-4 times at day, regularly, for random reason, and last few lines always looks like this (and I guessing the wrong path causing a problem)

05.20.41:363][252]LogLinux: Setting swap interval to 'Immediate' 
[2018.08.05-05.21.05:465][ 97]LogSlate: FSceneViewport::OnFocusLost() reason 0 
[2018.08.05-05.21.05:482][ 99]LogLinux: Scale at X=0.000000, Y=0.000000: 1.500000 (monitor=#0, HDPI=144.000000 (horz scale: 1.500000), VDPI=144.000000 (vert scale: 1.500000)) 
[2018.08.05-05.21.05:482][ 99]LogLinux: Scale at X=960.000000, Y=540.000000: 1.500000 (monitor=#0, HDPI=144.000000 (horz scale: 1.500000), VDPI=144.000000 (vert scale: 1.500000)) 
[2018.08.05-05.21.05:482][ 99]LogLinux: Scale at X=960.000000, Y=540.000000: 1.500000 (monitor=#0, HDPI=144.000000 (horz scale: 1.500000), VDPI=144.000000 (vert scale: 1.500000)) 
[2018.08.05-05.21.05:511][100]LogLinux: Setting swap interval to 'Immediate' 
[2018.08.05-05.21.16:820][359]Cmd: TRANSACTION UNDO 
[2018.08.05-05.21.16:820][359]LogEditorTransaction: Undo Create Actors 
[2018.08.05-05.21.16:833][359]LogStats: FPlatformStackWalk::StackWalkAndDump -  0.009 s 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: === Handled ensure: === 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error:  
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: Ensure condition failed: PinHelpers::UnresolvedPins.Num() == 0 [File:/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphPin.cpp] [Line: 2103] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error:  
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: Stack:  
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1aa5ea4215 libUE4Editor-Core.so!FDebug::OptionallyLogFormattedEnsureMessageReturningFalseImpl(bool, char const*, char const*, int, wchar_t const*, ...) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:0] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1aa2a397fe libUE4Editor-Engine.so!UEdGraphPin::SanitizePinsPostUndoRedo() [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Misc/AssertionMacros.h:94] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9beb70b2 libUE4Editor-UnrealEd.so!UEditorEngine::BroadcastPostUndo(FString const&, UObject*, bool) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5069] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9beb6c72 libUE4Editor-UnrealEd.so!UEditorEngine::HandleTransactorUndo(FUndoSessionContext, bool) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:1190] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9bef718d libUE4Editor-UnrealEd.so!TMemberFunctionCaller<UEditorEngine, void (UEditorEngine::*)(FUndoSessionContext, bool)>::operator()<FUndoSessionContext &, bool &> [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstanceInterface.h:156] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9bef706b libUE4Editor-UnrealEd.so!TBaseUObjectMethodDelegateInstance<false, UEditorEngine, void (FUndoSessionContext, bool)>::ExecuteIfSafe(FUndoSessionContext, bool) const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Templates/Tuple.h:415] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9bf59407 libUE4Editor-UnrealEd.so!TBaseMulticastDelegate<void, FUndoSessionContext, bool>::Broadcast(FUndoSessionContext, bool) const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:937] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9bf0d5cc libUE4Editor-UnrealEd.so!UTransBuffer::Undo(bool) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/EditorTransaction.cpp:1251] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9bed9e06 libUE4Editor-UnrealEd.so!UEditorEngine::Exec_Transaction(wchar_t const*, FOutputDevice&) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:1380] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9bedc87d libUE4Editor-UnrealEd.so!UEditorEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5517] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9c9cc0b1 libUE4Editor-UnrealEd.so!UUnrealEdEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/UnrealEdSrv.cpp:696] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1aa60af0b7 libUE4Editor-Core.so!decltype(auto) UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int, 0u>, FString>::ApplyAfter<void (* const&)(FString)>(void (* const&&&)(FString)) const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Templates/Tuple.h:415] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1aa60af001 libUE4Editor-Core.so!TBaseStaticDelegateInstance<void (), FString>::ExecuteIfSafe() const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:735] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9ee2cc5c libUE4Editor-Slate.so!FUICommandList::ConditionalProcessCommandBindings(FKey, bool, bool, bool, bool, bool) const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:624] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9ee2c784 libUE4Editor-Slate.so!FUICommandList::ProcessCommandBindings(FKeyEvent const&) const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Slate/Private/Framework/Commands/UICommandList.cpp:159] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f191e483f1d libUE4Editor-MainFrame.so!FMainFrameActionCallbacks::OnUnhandledKeyDownEvent(FKeyEvent const&) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/MainFrame/Private/Frame/MainFrameActions.cpp:214] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f191e4c12ad libUE4Editor-MainFrame.so!TBaseStaticDelegateInstance<FReply (FKeyEvent const&)>::Execute(FKeyEvent const&) const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Templates/Tuple.h:415] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9ee01b72 libUE4Editor-Slate.so!FSlateApplication::ProcessKeyDownEvent(FKeyEvent&) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:537] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9ee0074b libUE4Editor-Slate.so!FSlateApplication::OnKeyDown(int, unsigned int, bool) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:4953] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9f627277 libUE4Editor-ApplicationCore.so!FLinuxApplication::ProcessDeferredMessage(SDL_Event) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxApplication.cpp:250] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9f626a87 libUE4Editor-ApplicationCore.so!FLinuxApplication::AddPendingEvent(SDL_Event) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxApplication.cpp:194] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9f6267af libUE4Editor-ApplicationCore.so!FLinuxPlatformApplicationMisc::PumpMessages(bool) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp:424] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x000000000023b28f UE4Editor!FEngineLoop::Tick() [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3417] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x0000000000244143 UE4Editor!GuardedMain(wchar_t const*) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:62] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9abe300d libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(wchar_t const*)) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:241] 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9a63b06b libc.so.6!__libc_start_main(+0xea) 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x000000000023002a UE4Editor!_start(+0x29) 
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error:  
[2018.08.05-05.21.16:840][359]LogStats:                SubmitErrorReport -  0.000 s 

alliswell commented on 2018-08-07 15:23 (UTC) (edited on 2018-08-07 15:24 (UTC) by alliswell)

i get

ERROR: Repository not found. fatal: Could not read from remote repository.