Package Details: unreal-engine 5.5.0-0

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game ue5 Unreal
Licenses: GPL3, custom:UnrealEngine
Submitter: acerix
Maintainer: Shatur (Neko-san)
Last Packager: Neko-san
Votes: 76
Popularity: 1.01
First Submitted: 2016-05-01 18:37 (UTC)
Last Updated: 2024-11-16 03:10 (UTC)

Dependencies (29)

Required by (1)

Sources (6)

Pinned Comments

Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)

@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:

sudo groupadd unrealengine-users
sudo usermod -aG unrealengine-users (your-username)
sudo chown -R root:unrealengine-users /opt/unreal-engine
sudo chmod -R 775 /opt/unreal-engine

Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR

This is a user system problem; I already did what I could without needing users to do the above by giving the 777 permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).

zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)

Will update to 5.0 when it is released.

Latest Comments

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Kerrex commented on 2017-07-16 16:33 (UTC)

Hello, this is an error I get when compiling latest version of UE (4.16.1 was fine): https://pastebin.com/j9MpfzVa Got any clues?

libgradev commented on 2017-05-31 21:52 (UTC)

Note: If you have hardening-wrapper installed you will need to manually uninstall it before this package will build.

zerophase commented on 2017-05-25 22:15 (UTC)

I think we need to talk to the Arch devs to see if they'll allow for shallow clones. Even with my generous amount of ram I'm running out of space on the tmpfs, unless I enlarge the partition manually.

zerophase commented on 2017-05-24 16:29 (UTC)

Currently, compiling 4.16. I'll push once it succeeds.

zerophase commented on 2017-05-14 17:39 (UTC)

@jess Epic knows amd compatibility is an issue, and is working on it. Hopefully, 4.16 fixes the problem.

jess commented on 2017-05-14 17:35 (UTC)

After a weekend-long marathon of trying to get the amdgpu-pro proprietary drivers installed, which ended up being one giant catch-22 situation involving downgraded and broken packages, I'll just leave this warning --- UE4 is not likely to work with any of the AMD RX series cards under the amdgpu drivers... might get it to work with the proprietary drivers but you would deserve a medal for getting them installed in the first place and they're out of date anyway. Ultimately ended up trading someone for an nvidia card, under which UE4 has thus far been working just fine... so the issue doesn't appear to be CPU (Ryzen) related, just GPU driver related. Also, thanks zerophase for the help, would not have figured it was GPU related and could have been stuck on this much longer.

zerophase commented on 2017-05-13 19:17 (UTC)

@jess I think there was some issue with amd open source drivers. I'd try different drivers for your gpu. That might help.

jess commented on 2017-05-13 19:15 (UTC)

@zerophase I've only the one system to test on that fits the minimum requirements they list... that's just trying to launch the editor though with no particular project... doesn't get to the point that anything shows on the screen besides the console output. Am currently waiting for manual building from the official wiki to finish, to see if that happens to work.

zerophase commented on 2017-05-13 18:43 (UTC)

@jess looks like it's related to an invalid free, or an amd issue. Have you tried a fresh project, or intel / NVidia system?

jess commented on 2017-05-13 15:49 (UTC)

@zerophase thanks for fixing the clang issue... unfortunately while UE4 builds without issue now, when actually running the editor it's kicking back errors and crashing... haven't had any luck finding other people with this issue online, so I'm thinking it's probably Arch related and hopefully someone here has seen it before... *** Error in `./UE4Editor': free(): invalid pointer: 0x00007f692fd917b0 *** ======= Backtrace: ========= /usr/lib/libc.so.6(+0x722ab)[0x7f694a8082ab] /usr/lib/libc.so.6(+0x7890e)[0x7f694a80e90e] /usr/lib/libc.so.6(+0x7911e)[0x7f694a80f11e] It kicks out other errors as well, but I'm suspicious they are just cascading from the first error... full output: https://pastebin.com/raw/bwSbMxey