Ahh, I just tested and got the same result, GitHub must have changed something. I updated the PKGBUILD with viridiam's suggestion which fixed it.
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Package Details: unreal-engine 5.5.0-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
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Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 1.01 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-selinuxAUR, coreutils-uutilsAUR, coreutils-hybridAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR, openssh-gssapiAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- cmake (cmake-gitAUR) (optional) – build system for projects
- codeliteAUR (codeliteAUR, codelite-unstableAUR, codelite-binAUR, codelite-gitAUR) (optional) – IDE for projects
- fake-ms-fontsAUR (optional) – Font support for "demo/free/sample/example/tutorial" projects
- kdevelop (kdevelop-gitAUR) (optional) – IDE for projects
- pacman-contrib (pacman-contrib-gitAUR) (optional) – for the paccache cleaning hook
- polly (llvm-rocm-gitAUR, llvm-gitAUR) (optional) – for potentially increased performance
- qt5-base (qt5-base-gitAUR, qt5-base-headlessAUR) (optional) – qmake build system for projects
- qtcreator (qtcreator-gitAUR, qtcreator-prereleaseAUR) (optional) – IDE for projects
- ttf-ms-fontsAUR (ttf-win7-fontsAUR, ttf-ms-win8AUR, ttf-ms-win8-arabicAUR, ttf-ms-win8-hebrewAUR, ttf-ms-win8-seaAUR, ttf-ms-win8-indicAUR, ttf-ms-win8-japaneseAUR, ttf-ms-win8-koreanAUR, ttf-ms-win8-zh_cnAUR, ttf-ms-win8-zh_twAUR, ttf-ms-win8-thaiAUR, ttf-ms-win8-otherAUR, ttf-ms-win10AUR, fake-ms-fontsAUR, ttf-ms-win10-autoAUR, ttf-ms-win11AUR, ttf-ms-win11-autoAUR, ttf-ms-win10-cdnAUR) (optional) – Font support for "demo/free/sample/example/tutorial" projects
Required by (1)
Sources (6)
Latest Comments
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acerix commented on 2016-08-01 17:47 (UTC)
Dijuna commented on 2016-08-01 16:42 (UTC) (edited on 2016-08-01 17:25 (UTC) by Dijuna)
@acerix uhh, I think I did as this works good:
"[sms@assy-arch unreal-engine]$ ssh -T git@github.com
Hi Dijuna! You've successfully authenticated, but GitHub does not provide shell access."
And this:
"[sms@assy-arch unreal-engine]$ git clone -b 4.12 git@github.com:EpicGames/UnrealEngine.git
Cloning into 'UnrealEngine'...
remote: Counting objects: 780922, done."
Still the same error if I use your PKGBUILD. If I do what @veridiam said - everything's fine for now (just started downloading).
acerix commented on 2016-07-31 17:49 (UTC)
@Dijuna You can use an SSH key to authenticate with GitHub:
https://help.github.com/articles/generating-an-ssh-key/
Dijuna commented on 2016-07-31 14:23 (UTC) (edited on 2016-07-31 14:24 (UTC) by Dijuna)
How do I add my login and password? It won't download...
"-> Cloning UnrealEngine git repo...
Cloning into bare repository '/home/sms/Builds/unreal-engine/UnrealEngine'...
The authenticity of host 'github.com (192.30.253.112)' can't be established.
RSA key fingerprint is SHA256:nThbg6kXUpJWGl7E1IGOCspRomTxdCARLviKw6E5SY8.
Are you sure you want to continue connecting (yes/no)? yes
Warning: Permanently added 'github.com,192.30.253.112' (RSA) to the list of known hosts.
Permission denied (publickey).
fatal: Could not read from remote repository.
Please make sure you have the correct access rights
and the repository exists."
acerix commented on 2016-07-19 21:55 (UTC)
@viridiam What is the basis for that change? The only difference I notice is that I get an "is not a clone of" error meaning I would need to re-download the entire source.
<deleted-account> commented on 2016-07-17 04:17 (UTC)
can you please modify the line
git+ssh://github.com/EpicGames/UnrealEngine.git#tag=4.12.5-release
to
git+ssh://git@github.com/EpicGames/UnrealEngine.git#tag=4.12.5-release
thanks!
acerix commented on 2016-06-16 22:09 (UTC)
@zerophase
I ran into errors when trying to build 4.11 with clang 3.7, and I don't think 3.8 was supported until 4.12, so you probably need 3.5 to build it. Here's the old PKGBUILD if it helps:
https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=unreal-engine&id=2a319e41c91552823de05afc4f3f71d4e1261bd9
zerophase commented on 2016-06-16 21:08 (UTC)
@acerix I just wanted to check if Clang 3.8 causes issues for Unreal 4.11. I have to role back my version for work.
acerix commented on 2016-06-09 15:40 (UTC)
@zerophase
As I understand, `make` uses MAKEFLAGS from the environment, so that usage in linux-ck is redundant.
https://www.gnu.org/software/make/manual/html_node/Options_002fRecursion.html
Thanks for the info, I'll add back Source and Intermediate. I also ran into problems after cleaning up the install but didn't have a chance to track down what was missing yet.
If someone wants the engine without that source, I think it would be best to move that to another package name (eg. like in the bitcoin package), but it seems pretty useless without the source, so I'll just include it for now.
zerophase commented on 2016-06-08 19:01 (UTC) (edited on 2016-06-09 06:01 (UTC) by zerophase)
@acerix
On the linuk-ck package the make command is setup like so. "make ${MAKEFLAGS} LOCALVERSION= bzImage modules"
I'm just wondering if without having ${MAKEFLAGS} specified explicitly in the build step, if the MAKEFLAGS setting is applied, or not to make.
Just noticed the current pkgbuild doesn't copy the Source and Intermediate directory over. both are needed if writing C++ is desired. Could you add a bool to the start of the package that flags on adding the entire contents of the Source and Intermediate directories?
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.