Package Details: vkquake 1.30.1-1

Git Clone URL: https://aur.archlinux.org/vkquake.git (read-only, click to copy)
Package Base: vkquake
Description: A modern Quake 1 engine. Forked from Fitzquake. This version contains Vulkan API support.
Upstream URL: https://github.com/Novum/vkquake
Keywords: fps quake quakespasm quakeworld
Licenses: GPL2
Provides: vkquake
Submitter: ProfessorKaos64
Maintainer: HurricanePootis
Last Packager: HurricanePootis
Votes: 19
Popularity: 0.72
First Submitted: 2016-12-11 00:53 (UTC)
Last Updated: 2023-03-16 16:04 (UTC)

Latest Comments

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thebigboo commented on 2023-03-14 20:19 (UTC)

This version does not allow mod switching within the UI. Only the appimage supports this ATM.

CaRp commented on 2023-02-24 13:59 (UTC) (edited on 2023-02-24 14:03 (UTC) by CaRp)

Vkquake.pak is no longer needed. vkquake.pak is embedded in the executable. https://github.com/Novum/vkQuake/releases/tag/1.22.0

You can remove the creation and install of vkquake.pak

I think zopfli can then be removed as a makedepends.

I compiled it without vkquake.pak and zopfli and it ran fine.

HurricanePootis commented on 2022-12-31 02:44 (UTC)

@hatred, I can compile vkquake just fine the way it is with the current link

hatred commented on 2022-12-23 02:06 (UTC)

Complete link should be: https://github.com/Novum/vkQuake/archive/refs/tags/${pkgver}.tar.gz

link without "refs/tags" return 404.

Yamashiro commented on 2022-12-17 23:40 (UTC) (edited on 2022-12-17 23:41 (UTC) by Yamashiro)

@CaRp

With the latest update the default basedir appears to have been changed from the default ~/.vkquake to whatever the current working directory is, so until it's fixed I have to launch it with vkquake -basedir ~/.vkquake for it to work again.

CaRp commented on 2022-12-13 15:24 (UTC) (edited on 2022-12-17 12:16 (UTC) by CaRp)

From the 1.22 changelog: vkquake.pak is embedded into the executable, external file no longer used.

CaRp commented on 2022-12-09 21:02 (UTC) (edited on 2022-12-17 15:22 (UTC) by CaRp)

When I update to 1.22.1, the game won't start.

QUAKE ERROR: W_LoadWadFile: couldn't load gfx.wad

Basedir is: /home/carp

Still happens with 1.22.3, If I open a terminal in the /home/carp/.vkquake directory and type vkquake it starts normally. Any idea why this is happening?

Bitals commented on 2022-12-06 15:23 (UTC)

glslang spirv-tools need to be added as a dependencies, doesn't build without them.

micwoj92 commented on 2022-12-05 20:03 (UTC)

Also dependencies are wrong for meson build, please consult project's readme.