Package Details: blender-git 4.3.r139593.g8ea4d7ed892-1

Git Clone URL: https://aur.archlinux.org/blender-git.git (read-only, click to copy)
Package Base: blender-git
Description: A fully integrated 3D graphics creation suite (development)
Upstream URL: https://blender.org/
Licenses: GPL
Conflicts: blender, blender-4.1-bin
Provides: blender
Submitter: stativ
Maintainer: fbrennan (bartus)
Last Packager: fbrennan
Votes: 76
Popularity: 0.000601
First Submitted: 2013-12-05 10:11 (UTC)
Last Updated: 2024-07-29 17:54 (UTC)

Dependencies (48)

Required by (63)

Sources (9)

Latest Comments

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stativ commented on 2011-11-18 14:49 (UTC)

N30N: the kernels build fine when they are compiled at a runtime, but when trying to compile them at a compile time, the blender build fails. That's because it's necessary to do entire build using gcc 4.4 which results in errors when linking OpenEXR (and boost probably too). The license is correct, because looking at random file in the blender source three, you will find following: * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. ie. it's GPL2 or any later, which is what license=('GPL') means. > Looking at you PKGBUILD looks like sndfile is missing. I removed that one yesterday, because it didn't seem to be very useful. I've been able to load music files such as ogg or mp3 without libsndfile. Maybe you could give me more insight on this issue.

stativ commented on 2011-11-18 12:12 (UTC)

> it compiles at run time if not done at build I didn't know that. My tests confirms you're right. I tried to modify PKGBUILD to build CUDA kernels if cuda-toolkit is present, but it breaks the build, so I left that code commented out until I get more time to fix it. > You didn't copy other changes? Well, I did all changes on my own. I skimmed through your PKGBUILD only once before deleting it IIRC the changes were some kind of switch to switch branches (I don't see a reason to add it) and enabling some additional libs, such as jack, which I don't want to explicitly enable either, because I'm trying to stick with the defaults most of the time. > This package still has incorrect license According to http://projects.blender.org/scm/viewvc.php/trunk/blender/COPYING?view=markup&revision=41229&root=bf-blender the license is correct. > and missing features found in the standard build (like blenderplayer) Could you please elaborate which features? For now I've added blender player.

stativ commented on 2011-11-17 20:09 (UTC)

QXQ: well, the blender-cycles didn't actually used cuda, because cuda was explicitly disabled in the PKGBUILD, so I think there's no hurt. Stay tuned, I've a PKGBUILD which detects CUDA and enables it when it's found, but I want to test it first.

QXQ commented on 2011-11-17 19:33 (UTC)

I had no objections with the blender-cycles-svn package, simply merging the two together. I don't think having CUDA as a dependency is an issue for blender-cycles-svn, especially since cycles is included with Blender now by default. I don't really see the issue if this package adds an opt-depend for CUDA, but OpenCL is the preferred API, and if the release of Cycles is any sign, will hopefully be stable enough for general use soon.

surfhai commented on 2011-11-15 19:40 (UTC)

Is someone able to create a blender-git PKGBUILD? It would use less bandwidth at the second build cycle. Here is a thread about the blender-git mirrors http://www.blender.org/forum/viewtopic.php?t=18916&sid=e76d3c0f8a24d1ed21fb1b04834e576f

mdias commented on 2011-11-13 05:46 (UTC)

In case anyone is interested; to build with collada, add these options: -DWITH_OPENCOLLADA=ON -DOPENCOLLADA_ROOT_DIR="/usr" Collada support depends on OpenCollada package, present in aur. For cycles, you need to have openimageio (also in aur) installed and it will appear as an option.

<deleted-account> commented on 2011-11-12 16:29 (UTC)

@QXQ; I tried to change render engine but cycles is not there. Only Internal and Game engine is appears. I looked the Render plugin but cycles is not there too. So i installed blender-cycles-svn for cycles for now. And i agree wit N3ON.