Package Details: pcsx2-git 2.3.10.r0.g5441c7ed59-1

Git Clone URL: https://aur.archlinux.org/pcsx2-git.git (read-only, click to copy)
Package Base: pcsx2-git
Description: A Sony PlayStation 2 emulator
Upstream URL: https://github.com/PCSX2/pcsx2
Licenses: GPL-3.0+
Conflicts: pcsx2
Provides: pcsx2
Submitter: alucryd
Maintainer: weirdbeard (xiota)
Last Packager: weirdbeard
Votes: 130
Popularity: 0.34
First Submitted: 2014-03-26 14:17 (UTC)
Last Updated: 2024-11-08 23:36 (UTC)

Dependencies (32)

Required by (3)

Sources (8)

Pinned Comments

weirdbeard commented on 2024-08-17 03:40 (UTC)

https://github.com/PCSX2/pcsx2/pull/11632

This package now enables Cmake Package mode proper. PCSX2 will here on, be installed in the package standard folders /usr/bin, /usr/share, /usr/lib. Following the XDG standard pcsx2's config files remain in .config/PCSX2

In order to ensure a proper and clean upgrade. Uninstall this package COMPLETELY and clear cache before reinstalling.

Latest Comments

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alucryd commented on 2013-11-12 22:58 (UTC)

Schala: I'm aware of that, I got the automated mail from the bug report since I filed it. I modified the PKGBUILD to use SDL2. PCSX2 starts fine, but I don't have access to any ps2 iso right now to test. Please tell me if there's anything wrong. As for lib32-sdl2, you're better off using the one I made over the one in the AUR, either by using my unofficial repo (with nightly pcsx2 builds, https://wiki.archlinux.org/index.php/Unofficial_User_Repositories#Unsigned_2) or by grabbing the PKGBUILD over here: https://github.com/alucryd/aur-alucryd/tree/master/personal/lib32-sdl2

Schala commented on 2013-11-12 19:34 (UTC)

rev 5761 applies the patch

rafaelff commented on 2013-11-12 16:19 (UTC)

Oops. Now, I made a link between r5756 to the issue you reported in r5756's comments.

alucryd commented on 2013-11-12 16:16 (UTC)

Well, we had the same idea :P See here: http://code.google.com/p/pcsx2/issues/detail?id=1448

rafaelff commented on 2013-11-12 16:14 (UTC)

Thanks for telling me the file and its line. I filed a "bug report" about it in upstream [1] [1] https://code.google.com/p/pcsx2/source/detail?r=5756

alucryd commented on 2013-11-12 15:52 (UTC)

Uploaded new PKGBUILD with a fix for the SDL2 header, haven't tested but it should properly use SDL2 when -DSDL2_API='TRUE' is specified, and regular SDL if it's not. I'll add -DSDL2_API='TRUE' when I have lib32-sdl2 built and approved on the nightly build server and confirmed pcsx2 works fine with it.

alucryd commented on 2013-11-12 15:40 (UTC)

josephbgr: Found the mistake, it's in plugins/spu2-x/src/CMakeLists.txt. You will need to swap lines 116 and 118.

alucryd commented on 2013-11-12 15:36 (UTC)

josephbgr: Well, both source files including this header have a proper ifdef on ONEPAD_SDL2 and SPU2X_SDL2, I guess one of those variables is mistakenly set to true. So yeah, most likely upstream bug :)

rafaelff commented on 2013-11-12 15:30 (UTC)

@alucryd: Interesting enough, my build failed because "SDL2/SDL.h" was not found, even without the flag you mentioned. Upstream Bug? :)