Yeah i figured they used their own sdl by the looks of it.
I have been able to compile pcsx2 before atleast, i don't know what has went wrong.
I have had the "whole shebang" of lib32-deps of pcsx2 since before, but,
so that we don't miss anything i have:
multilib/lib32-nvidia-utils 295.40-1
And i have a gtx-570 (gainwaird phantom 3 blahblah) :)
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Package Details: pcsx2-git 2.3.10.r0.g5441c7ed59-1
Package Actions
Git Clone URL: | https://aur.archlinux.org/pcsx2-git.git (read-only, click to copy) |
---|---|
Package Base: | pcsx2-git |
Description: | A Sony PlayStation 2 emulator |
Upstream URL: | https://github.com/PCSX2/pcsx2 |
Licenses: | GPL-3.0+ |
Conflicts: | pcsx2 |
Provides: | pcsx2 |
Submitter: | alucryd |
Maintainer: | weirdbeard (xiota) |
Last Packager: | weirdbeard |
Votes: | 130 |
Popularity: | 0.34 |
First Submitted: | 2014-03-26 14:17 (UTC) |
Last Updated: | 2024-11-08 23:36 (UTC) |
Dependencies (32)
- alsa-lib
- ffmpeg (ffmpeg-nvcodec-11-1-gitAUR, ffmpeg-ffplayoutAUR, ffmpeg-amd-full-gitAUR, ffmpeg-cudaAUR, ffmpeg-full-gitAUR, ffmpeg-gitAUR, ffmpeg-libfdk_aacAUR, ffmpeg-fullAUR, ffmpeg-decklinkAUR, ffmpeg-headlessAUR, ffmpeg-obsAUR, ffmpeg-amd-fullAUR)
- hicolor-icon-theme (hicolor-icon-theme-gitAUR)
- libaio (libaio-gitAUR)
- libglvnd (libglvnd-gitAUR)
- libpcap (libpcap-gitAUR)
- libpng (libpng-gitAUR, libpng-apngAUR)
- libxrandr (libxrandr-gitAUR)
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- qt6-base (qt6-base-headlessAUR, qt6-base-gitAUR)
- qt6-svg
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- soundtouch (soundtouch-gitAUR)
- wayland (wayland-gitAUR, wayland-asan-gitAUR, wayland-chromiumAUR)
- xcb-util-cursor (xcb-util-cursor-gitAUR)
- ccache (ccache-gitAUR) (make)
- clang (llvm-rocm-gitAUR, llvm-gitAUR, clang-minimal-gitAUR, clang17-binAUR) (make)
- cmake (cmake-gitAUR) (make)
- extra-cmake-modules (extra-cmake-modules-gitAUR) (make)
- git (git-gitAUR, git-glAUR) (make)
- libjpeg-turbo (mozjpeg-gitAUR, libjpeg-turbo-gitAUR, mozjpegAUR) (make)
- libpipewire (libpipewire-gitAUR, libpipewire-full-gitAUR) (make)
- libpulse (pulseaudio-dummyAUR, libpulse-gitAUR) (make)
- lld (llvm-rocm-gitAUR, llvm-gitAUR) (make)
- llvm (llvm-rocm-gitAUR, llvm-gitAUR, llvm-minimal-gitAUR) (make)
- ninja (ninja-kitwareAUR, ninja-memAUR, ninja-fuchsia-gitAUR, ninja-gitAUR, ninja-jobserverAUR) (make)
- p7zip (p7zip-natspecAUR, p7zip-full-binAUR, 7-zip-fullAUR) (make)
- qt6-tools (make)
- qt6-wayland (make)
- libpipewire (libpipewire-gitAUR, libpipewire-full-gitAUR) (optional) – Pipewire support
- libpulse (pulseaudio-dummyAUR, libpulse-gitAUR) (optional) – Pulseaudio support
- qt6-wayland (optional) – Wayland support
Required by (3)
- libretro-pcsx2-launcher (requires pcsx2)
- libretro-pcsx2-launcher-git (requires pcsx2)
- pcsx2-plugin-usbqemu-wheel (requires pcsx2)
Sources (8)
- git+https://github.com/google/shaderc.git#tag=v2024.1
- git+https://github.com/ianlancetaylor/libbacktrace.git#commit=ad106d5fdd5d960bd33fae1c48a351af567fd075
- git+https://github.com/KhronosGroup/glslang.git#commit=142052fa30f9eca191aa9dcf65359fcaed09eeec
- git+https://github.com/KhronosGroup/SPIRV-Headers.git#commit=5e3ad389ee56fca27c9705d093ae5387ce404df4
- git+https://github.com/KhronosGroup/SPIRV-Tools.git#commit=dd4b663e13c07fea4fbb3f70c1c91c86731099f7
- git+https://github.com/PCSX2/pcsx2.git
- git+https://github.com/PCSX2/pcsx2_patches.git
- ShaderName.patch
Latest Comments
« First ‹ Previous 1 .. 53 54 55 56 57 58 59 60 61 62 63 .. 66 Next › Last »
<deleted-account> commented on 2012-04-25 09:27 (UTC)
rafaelff commented on 2012-04-24 15:32 (UTC)
@PReP: which graphics card do you have (Nvidia, ATI, etc.?) and do you have the corresponding 32-bit DRI driver (e.g.: nvidia gfx card with 'lib32-nvidia' or 'lib32-nouveau-dri') ?
The problem is not in the SDL in your system, as pcsx2 uses its own SDL (actually a unstable one, SDL 1.3)
<deleted-account> commented on 2012-04-24 10:17 (UTC)
I must have broken something in my setup up if this compiles for others
on Arch 64-bit :/
The last revisions have started stopping with: http://pastebin.com/fmFLU16k
I pasted some of the parts that i felt were somewhat relevant.
The only idea i have is that (my?) sdl is broken somehow,
but it seems like pcsx2 compiles an internal sdl-library anyways.
Any ideas?
<deleted-account> commented on 2012-04-21 16:00 (UTC)
It's working ! Thanks a lot !
rafaelff commented on 2012-04-21 00:27 (UTC)
@3lazer4: problem fixed by upstream in r5168.
<deleted-account> commented on 2012-04-20 16:51 (UTC)
Okay, thanks ! I'm waiting ^^ (Sorry for my english, I'm french)
rafaelff commented on 2012-04-20 13:39 (UTC)
@3lazer4: yep, just notice this bug as well and warned the development team. Most likely will be solved in revision 5168 or something.
<deleted-account> commented on 2012-04-20 13:22 (UTC)
Hello ! I tried to install this package but an error occured : http://pastebin.com/AifEP5v9
rafaelff commented on 2012-02-14 22:18 (UTC)
I confirmed just now that rebuilding lib32-wxgtk will solve this issue. lib32-libtiff3 and lib32-libpng14 are not needed.
rafaelff commented on 2012-02-14 18:41 (UTC)
@tasypi and @kyhz, since version 2.8.12-3, wxgtk started depending on libtiff 4 and libpng 1.5... maybe if you uninstall lib32-libtiff3 and lib32-libpng14 and rebuild lib32-wxgtk, you will stop depending on them... Can you try to rebuild it ? (I can't do it from here right now)
Pinned Comments
weirdbeard commented on 2024-08-17 03:40 (UTC)
https://github.com/PCSX2/pcsx2/pull/11632
This package now enables Cmake Package mode proper. PCSX2 will here on, be installed in the package standard folders /usr/bin, /usr/share, /usr/lib. Following the XDG standard pcsx2's config files remain in .config/PCSX2
In order to ensure a proper and clean upgrade. Uninstall this package COMPLETELY and clear cache before reinstalling.