5.0.1 was released. Can we get an update please?
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Package Details: unreal-engine 5.5.0-0
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Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
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Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 0.047645 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, coreutils-selinuxAUR, coreutils-uutilsAUR, coreutils-uutils-symlinkAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR)
- findutils (findutils-gitAUR, findutils-selinuxAUR)
- icu63AUR (icu-shimAUR)
- lld (llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2AUR (sdl2-compat-gitAUR, sdl2-gitAUR, sdl2-compat)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR) (make)
- grep (grep-gitAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dnatAUR, openssh-gssapiAUR, openssh-hpn-shimAUR, openssh-selinuxAUR) (make)
- sed (sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- cmake (cmake-gitAUR, cmake3AUR) (optional) – build system for projects
- codeliteAUR (codeliteAUR, codelite-unstableAUR, codelite-gitAUR, codelite-binAUR) (optional) – IDE for projects
- fake-ms-fontsAUR (optional) – Font support for "demo/free/sample/example/tutorial" projects
- kdevelop (kdevelop-gitAUR) (optional) – IDE for projects
- pacman-contrib (pacman-contrib-gitAUR) (optional) – for the paccache cleaning hook
- polly (llvm-gitAUR) (optional) – for potentially increased performance
- qt5-base (qt5-base-gitAUR, qt5-base-headlessAUR) (optional) – qmake build system for projects
- qtcreator (qtcreator-prereleaseAUR, qtcreator-patchesAUR) (optional) – IDE for projects
- ttf-ms-fontsAUR (ttf-win7-fontsAUR, ttf-ms-win8AUR, ttf-ms-win8-arabicAUR, ttf-ms-win8-hebrewAUR, ttf-ms-win8-seaAUR, ttf-ms-win8-indicAUR, ttf-ms-win8-japaneseAUR, ttf-ms-win8-koreanAUR, ttf-ms-win8-zh_cnAUR, ttf-ms-win8-zh_twAUR, ttf-ms-win8-thaiAUR, ttf-ms-win8-otherAUR, ttf-ms-win10AUR, fake-ms-fontsAUR, ttf-ms-win10-autoAUR, ttf-ms-win11-autoAUR, ttf-ms-win10-cdnAUR, ttf-ms-win11AUR) (optional) – Font support for "demo/free/sample/example/tutorial" projects
Required by (1)
Sources (6)
Latest Comments
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ChrisLane commented on 2022-04-22 09:12 (UTC)
william341 commented on 2022-04-17 10:32 (UTC)
@joshtau @Neko-san You can work around the ICU issue by setting DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1
.
OdinVex commented on 2022-04-17 10:21 (UTC)
@chovy, 5.0 is a buggy pile, seriously wrecks almost all v4 projects and v5 has issues on its own. Might be best to wait for a 5.1 or 5.2.
Neko-san commented on 2022-04-17 07:25 (UTC) (edited on 2022-04-17 07:27 (UTC) by Neko-san)
@joshtau icu
recently had an update, so this is probably why the script is complaining; I wouldn't personally be able to give an answer for why this particular issue occurs though :/
The only advice I can give for this, until someone finds a more concrete solution or Epic supports the newer versions, is to downgrade and hold the icu package(s) prior to building
joshtau commented on 2022-04-17 07:14 (UTC)
Thanks nekosan, I can compile this manually but using the script throws this error:
Process terminated. Couldn't find a valid ICU package installed on the system. Set the configuration flag System.Globalization.Invariant to true if you want to run with no globalization support.
Not sure why, as icu and friends are installed.
chovy commented on 2022-04-17 01:41 (UTC)
5.0 is out now
OdinVex commented on 2022-04-16 17:51 (UTC) (edited on 2022-04-16 17:52 (UTC) by OdinVex)
@Pulec, It compiles for me take 20 minutes, but I run on an NVMe 3GB/s read/2.5GB/s write, Ryzen 7 1700 (this is a laptop). Comes to ~93GB with extra plugins, too. Hm. Edit: I manually build, I don't use the AUR.
Pulec commented on 2022-04-16 16:47 (UTC)
Thanks @ Neko-san!
Things to note: src can swell up to 150GB, then another 50GB is duplicated when the build is finished, which is then moved to pkg. Amazingly the package gets compressed to 15GB. So prepare plenty of space. On R5 3600 no OC, 32GB DDR4 2400, and SSD it took ~6 hours.
I ran out of space (or canceled the process) during git clone in prepare() and when I tried to continue I got from git: fatal: Invalid refspec '+refs/heads/:refs/remotes/:origin/'. I suspect something funky with 'rm -f .git/index.lock' goes on.
BTW: Be careful when changing _install_dir. I had a silly link /d/$drive/ where /d is a link to -> /run/media/$user. So it was _install_dir="d/toshiba_512/${pkgname}", the package was built fine but it didn't sit well with pacman. Luckily my foolishness was stopped by not having 50GB free on /. I fixed that using hard mount /toshiba_512 so _install_dir="toshiba_512/${pkgname}".
To get these pkg changes I tried --repackage but that just quickly went through and done. So I had to run --build again... Twice.
The first re-run was just over an hour as the build() focused on UnrealGame and not on UnrealEditor, second re-run basically rebuilt the whole thing, so 6 hours, yay.
I put the whole uncleaned 200GB folder to 7z archive, will see how 'fun' will be to build updates.
Tak2Hu commented on 2022-04-12 13:26 (UTC)
Thanks @ Neko-san!
Kamack38 commented on 2022-04-06 18:34 (UTC)
Unreal Engine 5.0 has been finally released!
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.