Make /opt/unreal-engine/Engine/Plugins/
writable?, so other applications can install plugins, like Quixel Bridge, those applications will not ask for sudo
access just fail to install, I tried other locations and does not work.
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Package Details: unreal-engine 5.5.0-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
---|---|
Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 1.12 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-hybridAUR, coreutils-selinuxAUR, coreutils-uutilsAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR, openssh-gssapiAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- cmake (cmake-gitAUR) (optional) – build system for projects
- codeliteAUR (codeliteAUR, codelite-unstableAUR, codelite-binAUR, codelite-gitAUR) (optional) – IDE for projects
- fake-ms-fontsAUR (optional) – Font support for "demo/free/sample/example/tutorial" projects
- kdevelop (kdevelop-gitAUR) (optional) – IDE for projects
- pacman-contrib (pacman-contrib-gitAUR) (optional) – for the paccache cleaning hook
- polly (llvm-rocm-gitAUR, llvm-gitAUR) (optional) – for potentially increased performance
- qt5-base (qt5-base-gitAUR, qt5-base-headlessAUR) (optional) – qmake build system for projects
- qtcreator (qtcreator-gitAUR, qtcreator-prereleaseAUR) (optional) – IDE for projects
- ttf-ms-fontsAUR (ttf-win7-fontsAUR, ttf-ms-win8AUR, ttf-ms-win8-arabicAUR, ttf-ms-win8-hebrewAUR, ttf-ms-win8-seaAUR, ttf-ms-win8-indicAUR, ttf-ms-win8-japaneseAUR, ttf-ms-win8-koreanAUR, ttf-ms-win8-zh_cnAUR, ttf-ms-win8-zh_twAUR, ttf-ms-win8-thaiAUR, ttf-ms-win8-otherAUR, ttf-ms-win10AUR, ttf-ms-win10-cdnAUR, fake-ms-fontsAUR, ttf-ms-win10-autoAUR, ttf-ms-win11AUR, ttf-ms-win11-autoAUR) (optional) – Font support for "demo/free/sample/example/tutorial" projects
Required by (1)
Sources (6)
Latest Comments
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juancarlospaco commented on 2022-11-01 02:09 (UTC)
ttc0419 commented on 2022-07-23 17:38 (UTC)
Created unreal-engine-bin, any feedback is welcome.
poptrek commented on 2022-07-21 14:01 (UTC)
https://aur.archlinux.org/packages/packettracer Uses a pre built binary that has to be downloaded by the user, maybe something like that could work here. It would require the user to download the package manually. But I would gladly do that over the four hour build time.
Neko-san commented on 2022-07-21 07:51 (UTC)
I'm considering that but it's both behind a login screen (1st blocker from working with a PKGBUILD) and their login page isn't even working for me. :)
Even if I could login, we wouldn't be getting those download links without authentication that PKGBUILDs can't provide.
adro commented on 2022-07-21 07:42 (UTC) (edited on 2022-07-21 07:46 (UTC) by adro)
A prebuilt version of 5.0.3 just got released at https://www.unrealengine.com/linux
Would be cool to have an unreal-engine-bin package as well now.
saburouta commented on 2022-07-16 07:50 (UTC)
@Neko-san Thanks for the quick response! That puts it in perspective. Thanks for packaging this, anyways.
Neko-san commented on 2022-07-16 07:41 (UTC)
I actually don't have the storage space to even compile UE5 right now Lol; haven't been able to for a while
As for reporting that issue, unfortunately Epic makes this unbearably difficult to do. They have a bug report page that historically doesn't work and their only fallback is a forum they direct users to that they barely pay attention to, if at all.
This is one of the main reasons for my love-hate relationship with Unreal, and I totally understand the frustration of not being able to communicate simple problems with Epic whilst they make little to no effort to remedy that. :)
saburouta commented on 2022-07-16 07:36 (UTC) (edited on 2022-07-16 07:50 (UTC) by saburouta)
@Neko-san It's still there after building 5.0.3
. So, I guess you're not experiencing it. It's kinda maddening. I'm not sure if there's a way to report it.
Edit: Actually it's more inconsistent now. The controls on the crash dialog are properly aligned.
In this version and in the previous one, trying to open/edit a new IK Rig crashes 100% of the time. So, I'm glad the buttons on the crash dialog work.
Neko-san commented on 2022-07-14 21:00 (UTC)
@saburouta I updated the package to 5.0.3; what you described is probably an upstream issue, so hopefully 5.0.3 fixes it
saburouta commented on 2022-07-14 20:30 (UTC)
Is anyone else having the issue that all clickable controls activate from an area that is a few hundred pixels below the actual control?
This affects the entire UI - even the launcher.
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.