Package Details: unreal-engine 5.5.0-0

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game ue5 Unreal
Licenses: GPL3, custom:UnrealEngine
Submitter: acerix
Maintainer: Shatur (Neko-san)
Last Packager: Neko-san
Votes: 76
Popularity: 1.08
First Submitted: 2016-05-01 18:37 (UTC)
Last Updated: 2024-11-16 03:10 (UTC)

Dependencies (29)

Required by (1)

Sources (6)

Pinned Comments

Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)

@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:

sudo groupadd unrealengine-users
sudo usermod -aG unrealengine-users (your-username)
sudo chown -R root:unrealengine-users /opt/unreal-engine
sudo chmod -R 775 /opt/unreal-engine

Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR

This is a user system problem; I already did what I could without needing users to do the above by giving the 777 permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).

zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)

Will update to 5.0 when it is released.

Latest Comments

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JcNils commented on 2020-06-11 21:32 (UTC)

I had no space to build it, but moving my /var to another mounting point helped to build it

https://www.suse.com/support/kb/doc/?id=000018399

joilnen commented on 2020-06-09 06:22 (UTC)

Creating makefile for UnrealHeaderTool (no existing makefile) Waiting for 'git status' command to complete Terminating git child process due to timeout ------- Build details -------- Using toolchain located at '/home/joilnen/unreal-engine/src/unreal-engine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v16_clang-9.0.1-centos7/x86_64-unknown-linux-gnu'. Using clang (/home/joilnen/unreal-engine/src/unreal-engine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v16_clang-9.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version '9.0.1' (string), 9 (major), 0 (minor), 1 (patch) Using bundled libc++ standard C++ library. Using lld linker Using llvm-ar : /home/joilnen/unreal-engine/src/unreal-engine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v16_clang-9.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar Using fast way to relink circularly dependent libraries (no FixDeps). ------------------------------ ERROR: Cannot use an old toolchain (missing ToolchainVersion.txt file, assuming version earlier than v11) make: *** [Makefile:302: CrashReportClient-Linux-Shipping] Error 6 ==> ERROR: A failure occurred in build(). Aborting...

blenux commented on 2020-06-05 08:11 (UTC)

Never mind I just fixed it lol,

if anyone else has the same issue make sure to do the testing ssh connection to add the ip and rsa key etc

https://help.github.com/en/github/authenticating-to-github/testing-your-ssh-connection

blenux commented on 2020-06-05 08:03 (UTC)

(just reworded my last post)

I have setup SSH on my Github account and still doesn't detect it.

Shatur commented on 2020-06-05 07:54 (UTC)

@blenux, read the wiki about setup. I think that the problem in ssh configureation.

blenux commented on 2020-06-05 07:38 (UTC) (edited on 2020-06-05 08:02 (UTC) by blenux)

Hey I'm On Manjaro KDE, when doing it manually in a terminal it ask for my username and password and works but through the package manager it doesn't detect it and comes back has failed because of it.

Shatur commented on 2020-05-31 12:49 (UTC) (edited on 2020-05-31 12:52 (UTC) by Shatur)

@Night, try Godot, it is very fast, easy to use and requires only 65 Mb of space.

Night commented on 2020-05-31 12:47 (UTC)

@Shatur, Daaaaaaamn! That really sucks! Was expecting it to be similar to my last build last year that was only ~50! :( Super sad I can't fit/use it anymore.

Shatur commented on 2020-05-31 12:26 (UTC)

@Night, about 100Gb.

Night commented on 2020-05-31 12:08 (UTC)

Hey just wondering, what is the current build size in / at now? Just looking to see if I can even fit it before going through the compile :) Thanks!