I seem to run into an issue trying to run both GenerateProjectFiles.sh
and make
.
In both instances, the call to xbuild
fails due to 'missing OutputPath property'. Looked into the code and checked with a couple other users using unreal on linux (non-arch), this issue seems to only happen on my system with or without the aur PKGBUILD.
Is there some kind of global mono configuration which could prevent it from properly reading the OutputPath property? Modifying manually the call to xbuild
works, but that seems redundant
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.