@zerophase, sorry for big delay. With this patched version, I can’t create / open projects in C++, the engine crashes (Blueprint projects work) :(
Also by creating PerforceBuild.txt you not only disabled the download of the toolchain, but also enabled Perforce build, which is intended for sharing the cache between computers.
I suggest using the provided Clang. Unreal Engine downloads a lot of dependencies that exists in repos (OpenSSL, GoogleTest, zlib, etc.), so adding +1 does not matter, but will provide stability.
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
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permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.