@acxz, thanks I will add this to PKGBUILD. It seems that other users also changed the folder as I did. Unfortunately, I don’t know where to install the binary version.
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Package Details: unreal-engine 5.5.0-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
---|---|
Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 0.049609 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, coreutils-selinuxAUR, coreutils-uutilsAUR, coreutils-uutils-symlinkAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR)
- findutils (findutils-gitAUR, findutils-selinuxAUR)
- icu63AUR (icu-shimAUR)
- lld (llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2AUR (sdl2-compat-gitAUR, sdl2-gitAUR, sdl2-compat)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR) (make)
- grep (grep-gitAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dnatAUR, openssh-gssapiAUR, openssh-hpn-shimAUR, openssh-selinuxAUR) (make)
- sed (sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- cmake (cmake-gitAUR, cmake3AUR) (optional) – build system for projects
- codeliteAUR (codeliteAUR, codelite-unstableAUR, codelite-gitAUR, codelite-binAUR) (optional) – IDE for projects
- fake-ms-fontsAUR (optional) – Font support for "demo/free/sample/example/tutorial" projects
- kdevelop (kdevelop-gitAUR) (optional) – IDE for projects
- pacman-contrib (pacman-contrib-gitAUR) (optional) – for the paccache cleaning hook
- polly (llvm-gitAUR) (optional) – for potentially increased performance
- qt5-base (qt5-base-gitAUR, qt5-base-headlessAUR) (optional) – qmake build system for projects
- qtcreator (qtcreator-prereleaseAUR, qtcreator-patchesAUR) (optional) – IDE for projects
- ttf-ms-fontsAUR (ttf-win7-fontsAUR, ttf-ms-win8AUR, ttf-ms-win8-arabicAUR, ttf-ms-win8-hebrewAUR, ttf-ms-win8-seaAUR, ttf-ms-win8-indicAUR, ttf-ms-win8-japaneseAUR, ttf-ms-win8-koreanAUR, ttf-ms-win8-zh_cnAUR, ttf-ms-win8-zh_twAUR, ttf-ms-win8-thaiAUR, ttf-ms-win8-otherAUR, ttf-ms-win10AUR, fake-ms-fontsAUR, ttf-ms-win10-autoAUR, ttf-ms-win11-autoAUR, ttf-ms-win10-cdnAUR, ttf-ms-win11AUR) (optional) – Font support for "demo/free/sample/example/tutorial" projects
Required by (1)
Sources (6)
Latest Comments
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Shatur commented on 2020-01-27 08:07 (UTC)
acxz commented on 2020-01-26 21:55 (UTC) (edited on 2020-01-27 02:10 (UTC) by acxz)
@Shatur that seemed to do the trick! Thanks so much! Is there a way for that step to be done in the PKGBUILD so it doesn't affect other users?
Also, do you know if any unofficial repos have a binary build of this package? That would be much appreciated since this build takes forever, (took around 7 hours).
Shatur commented on 2020-01-26 21:49 (UTC)
@acxz, could you also try this: chmod -R a+rwX /opt/unreal-engine/Engine
?
Shatur commented on 2020-01-26 21:45 (UTC)
@acxz, log. Please note that I changed /opt
to /mnt/Files/Programs/Linux
acxz commented on 2020-01-26 21:40 (UTC) (edited on 2020-01-26 21:45 (UTC) by acxz)
Do you think it could be because of yay
? I really doubt it tho. Can you show me the console output you get when launching UE4Editor
. I would like to see what it should do.
Shatur commented on 2020-01-26 21:33 (UTC)
@acxz, it is very strange that this path is used, usually it should create files in /opt
.
acxz commented on 2020-01-26 21:31 (UTC)
Since I don't want to go through the download again. I just renamed the folder. However, I am still getting the same error, with the same references to the /home/acxz/.cache/yay/unreal-engine
path.
Shatur commented on 2020-01-26 21:14 (UTC)
@acxz, you don't need to run as with root previlegies. Try to remove /home/acxz/.cache/yay/unreal-engine/
.
Why is the install trying to create a in /opt, shouldn't is be in $pkgbase/opt? https://gist.github.com/acxz/9b5fb820f330a2d86309ee263a79154b#file-ue4editor-launch-output-txt-L9
Yes, it's okay.
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.