Package Details: unreal-engine 5.4.2-0

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game ue5 Unreal
Licenses: GPL3, custom:UnrealEngine
Submitter: acerix
Maintainer: Shatur (Neko-san)
Last Packager: Neko-san
Votes: 74
Popularity: 1.01
First Submitted: 2016-05-01 18:37 (UTC)
Last Updated: 2024-06-17 03:29 (UTC)

Dependencies (28)

Required by (1)

Sources (5)

Pinned Comments

Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)

@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:

sudo groupadd unrealengine-users
sudo usermod -aG unrealengine-users (your-username)
sudo chown -R root:unrealengine-users /opt/unreal-engine
sudo chmod -R 775 /opt/unreal-engine

Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR

This is a user system problem; I already did what I could without needing users to do the above by giving the 777 permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).

zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)

Will update to 5.0 when it is released.

Latest Comments

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eyupgurel commented on 2019-12-05 18:15 (UTC)

Do not install 4.23.1 UE4Editor freezes intermittently. Impossible to use in production.

acerix commented on 2019-12-03 22:39 (UTC)

@niqingliang2003 Thanks and nice work, I was able to compile and added your patches.

I don't know of a way to skip stripping on some files. I think those binaries are used in cross-compilation, when I tried to delete them before it made the editor crash.

@tomsk I also get that error, but I'm not sure if they dropped support for cards without Vulkan or if we could add a patch for opengl support.

niqingliang2003 commented on 2019-12-02 06:49 (UTC)

can we skip to strip the mac/windows binaries? or even don't install mac/windows binaries?

tomsk commented on 2019-12-01 15:47 (UTC)

Does anybody have this problem? https://answers.unrealengine.com/questions/937507/cannot-start-unreal-engine-4-in-linux.html

niqingliang2003 commented on 2019-12-01 04:33 (UTC)

  1. the ue4editor will freeze every 3 seconds. https://forums.unrealengine.com/development-discussion/engine-source-github/1617597-ue4editor-constantly-crashes-and-freezes-using-linux

  2. the project packaged can't start for vulkan initialize failed.

niqingliang2003 commented on 2019-11-30 13:45 (UTC) (edited on 2019-11-30 13:46 (UTC) by niqingliang2003)

@acerix Hello, I have added two patches for it: please see https://github.com/walkthetalk/aurpackages/tree/master/unreal-engine

fix_dependency.patch: fix for UE4Editor link error - undefined reference FEditorStyle::Instance (libSourceControl.so need it)

remove_sysctl_include.patch: remove sysctl.h which is deprecated in glibc, I removed it simply, (it looks like is needed on other system, e.g. BSD)

acerix commented on 2019-11-27 03:15 (UTC) (edited on 2019-11-28 02:29 (UTC) by acerix)

I added a patch to allow Clang 9 because it specifically prevents compiling with Clang > 8. Compilation seemed to be going ok, but finally ended with this unhelpful error:

[2081/2083] Link (ld) libUE4Editor-Advertising.so
[2082/2083] Copy AgentInterface.dll
make: *** [Makefile:588: UE4Editor] Error 5
==> ERROR: A failure occurred in build().

Might be hard to get it to build with Clang 9 until Epic adds support.