+1 ^_^
meh.. I've give up, just installed win10 in dualboot at the same ssd right now, on Linux I have Godot, and it's awesome! small, fast, works like a charm with Blender!!
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
---|---|
Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 75 |
Popularity: | 0.23 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-09-04 18:39 (UTC) |
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+1 ^_^
meh.. I've give up, just installed win10 in dualboot at the same ssd right now, on Linux I have Godot, and it's awesome! small, fast, works like a charm with Blender!!
@zerophase thanks for working on 4.22 here, much appreciated! :-)
4.22 won't compile on Arch till I finish fixing huge portions of unreal from hiding variables.
@Giantblargg If you want to upgrade early, I have a pull request named clang 8 something on the origin repo.
There's currently a ton of shadowing in the engine, which increases build time significantly by thousands of little warnings, unless you silence warnings about shadowing, which is very dangerous. So, once all that gets refactored I'll push up here.
This is no longer building after clang was updated to 8.0.0 in the official repos.
@zerophase It's actually during compile phase, but if I use the official toolchain there won't be any of those annoying errors, probably mono removed support for idle scheduler policy; see https://github.com/mono/mono/blob/master/mono/metadata/threads.c#L768-L769 & https://github.com/torvalds/linux/blob/master/include/uapi/linux/sched.h#L40-L42
Where are those logs kept?
How do I suppress mono_thread_internal_set_priority: unknown policy 5 logs?
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.