Any chance to get a bin file? It takes hours and hurts the CPU to install UE.
This is the only reason I am using Unity.
Thank you very much for your time and effort.
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
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Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 75 |
Popularity: | 0.63 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-09-04 18:39 (UTC) |
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Any chance to get a bin file? It takes hours and hurts the CPU to install UE.
This is the only reason I am using Unity.
Thank you very much for your time and effort.
Currently building 4.23 if it builds successfully I'll update the package.
html5-build.patch was removed as it no longer applies. If anyone needs an html5 build submit a patch. Ideally, one that will be accepted by upstream as well.
@zerophase sequence of operations defined in this package ran perfectly. I had an issue with the sound with my previous compilation. But with your package I have no issue whatsoever. I greatly appreciate for your time an effort invested.
@eyupgurel I have a patch working for fixing shadowing issues with clang 8. That should significantly speed up compilation times. I can have that out in a couple of hours. Looks like Epic is backlogging and might not get to my patch in awhile. If anyone see any potential issues with the patch please let me know.
I have installed dependencies listed here. git cloned and compiled UE4 4.22.3 version from Unreal Engine account. No issues so far I can develop, build and compile my games without any issue so far.
@diogobaeder bin packages doesn't require compiling ;)
but it has a reason for that
like what? I always curious, and my only thought - is just because of poor, not optimized, code base, they pay money, and some folks do their job, meanwhile Godot have to make all nice and dandy =)
As for me I chose Unreal for the tech and AAA picture, but Godot working on that, and we will get it eventually. We already have better physics engine, so yeah, FLOSS win ;)
btw with GDNative you can write plugins and low level stuff with almost any language, Nim for example great Python like alternative of ugliest ++
Any progress on fixing 4.22 for clang 8? Just curious about development and potentially time estimation, if any. Any kind of help you could use?
@ruestique most packages (if not all) in the AUR have to be compiled, Unreal Engine is no different from that, however I get your point, it's huge, but it has a reason for that.
If I had to keep using Windows just for Unreal I would probably opt by sticking to Godot - which is pretty neat, by the way! The only reasons I'm learning/using Unreal are, it's easier to import models from proprietary 3D software, I can achieve more polished results with it and I have a motivation to learn C++ again (which I stopped learning many years ago when I migrated to other languages). In terms of ease of use and learning curve, and of giving user pleasure, though, Godot is much better.
@diogobaeder double meh.... it's still looks unnatural now for me, like going against the flow of the river, 25Gb and 8 hours(downloading from github is very slow) of compile time — just don't worse it
let epic making movies with INDUSTRIAL STANDARD environment..
@ruestique I've been using the 4.22 version of the editor downloaded from GitHub, it works fine. Although for the Epic Launcher (to download assets etc) I had to install via Lutris, so Wine to the rescue!
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
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permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.