@galaxy0419 thanks! I disabled it already, and enabled/disabled compositor, still same result.
on my pc, freeze every 3 seconds, but not random freeze.
and on another pc with amd old video card, work as expected.
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
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Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 1.01 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
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@galaxy0419 thanks! I disabled it already, and enabled/disabled compositor, still same result.
on my pc, freeze every 3 seconds, but not random freeze.
and on another pc with amd old video card, work as expected.
@eyupgurel @niqingliang2003 The issue is described in the wiki, just disable index file content in the KDE file search options. — https://wiki.archlinux.org/index.php/Unreal_Engine_4#Random_freeze_under_KDE
@eyupgurel @niqingliang2003 I have no problem running the software, at first it was badly scaled on my 1080p monitor, so I changed high DPI scaling to off. Now i t looks as it should. I'm running i3, and have no problem, vkcube also run without hesitation. I'm on NVIDIA Optimus laptop with 930MX.
@eyupgurel same issue! I found it may be related with kde/nvidia. I'm using kde/nvidia1070, the command vkcube has some lag. 1. when enabled compositor + running glxgears, window has lag when close with lcd's edge. 2. vkcube report 60fps, but has lag obviously. 3. UE4Editor fps will drop <10 every 3seconds.
Do not install 4.23.1 UE4Editor freezes intermittently. Impossible to use in production.
@niqingliang2003 Thanks and nice work, I was able to compile and added your patches.
I don't know of a way to skip stripping on some files. I think those binaries are used in cross-compilation, when I tried to delete them before it made the editor crash.
@tomsk I also get that error, but I'm not sure if they dropped support for cards without Vulkan or if we could add a patch for opengl support.
can we skip to strip the mac/windows binaries? or even don't install mac/windows binaries?
Does anybody have this problem? https://answers.unrealengine.com/questions/937507/cannot-start-unreal-engine-4-in-linux.html
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.