Added an install script. I think it should be working correctly.
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Package Details: unreal-engine 5.5.0-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
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Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 1.10 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-selinuxAUR, coreutils-uutilsAUR, coreutils-hybridAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR, openssh-gssapiAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- cmake (cmake-gitAUR) (optional) – build system for projects
- codeliteAUR (codeliteAUR, codelite-unstableAUR, codelite-binAUR, codelite-gitAUR) (optional) – IDE for projects
- fake-ms-fontsAUR (optional) – Font support for "demo/free/sample/example/tutorial" projects
- kdevelop (kdevelop-gitAUR) (optional) – IDE for projects
- pacman-contrib (pacman-contrib-gitAUR) (optional) – for the paccache cleaning hook
- polly (llvm-rocm-gitAUR, llvm-gitAUR) (optional) – for potentially increased performance
- qt5-base (qt5-base-gitAUR, qt5-base-headlessAUR) (optional) – qmake build system for projects
- qtcreator (qtcreator-gitAUR, qtcreator-prereleaseAUR) (optional) – IDE for projects
- ttf-ms-fontsAUR (ttf-win7-fontsAUR, ttf-ms-win8AUR, ttf-ms-win8-arabicAUR, ttf-ms-win8-hebrewAUR, ttf-ms-win8-seaAUR, ttf-ms-win8-indicAUR, ttf-ms-win8-japaneseAUR, ttf-ms-win8-koreanAUR, ttf-ms-win8-zh_cnAUR, ttf-ms-win8-zh_twAUR, ttf-ms-win8-thaiAUR, ttf-ms-win8-otherAUR, ttf-ms-win10AUR, ttf-ms-win10-cdnAUR, fake-ms-fontsAUR, ttf-ms-win10-autoAUR, ttf-ms-win11AUR, ttf-ms-win11-autoAUR) (optional) – Font support for "demo/free/sample/example/tutorial" projects
Required by (1)
Sources (6)
Latest Comments
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zerophase commented on 2018-05-10 23:39 (UTC)
zerophase commented on 2018-05-09 04:31 (UTC)
@pspkzar How would you suggest I do that? I could just rerun the GenerateProjectFiles.sh, but I believe that requires a full recompile anyways.
LucyDemoon commented on 2018-05-04 16:59 (UTC)
out of date UE4 is 4.19.2 and have many changes
mnivoliez commented on 2018-04-30 08:55 (UTC)
Hello, since the last update, I got this error:
/opt/unreal-engine/Engine/Binaries/Linux/UE4Editor: error while loading shared libraries: libUE4Editor-UnrealEd.so: cannot open shared object file: No such file or directory
I use clang 6.0
pspkzar commented on 2018-04-13 23:06 (UTC)
Hi! Nice work on getting the compilation of the unreal engine 4 on archlinux. Would just like to point out that if there is is ever need to recompile some engine libs, such as when creating a new project, the instalation becomes corrupted because the project files are pointing to the directory where the package was compiled. Could you solve this by adding a post-installation routine that recreates the project files so that recompiles perform correctly? Thank you.
wolfyrion commented on 2018-04-12 06:14 (UTC)
I am getting an error
[1366/1429] Link (ld) libUE4Editor-MediaPlayerEditor.so [1367/1429] Link (ld) libUE4Editor-FontEditor.so [1368/1429] Link (ld) libUE4Editor-LocalizationDashboard.so ERROR: UBT ERROR: Failed to produce item: /mnt/EMU/AUR/unreal-engine/src/UnrealEngine/Engine/Binaries/Linux/libUE4Editor-Persona.so Total build time: 693.21 seconds (Local executor: 0.00 seconds)
zerophase commented on 2018-04-08 14:10 (UTC) (edited on 2018-04-08 14:17 (UTC) by zerophase)
Seeing if anything else is needed for clang 6.0 support. If anyone has gotten Unreal to compile on 6.0, and unreal manages to compile, but crashes when running, please let me know when it crashes.
@wxsabi clang5.0 should work for you still. Do you have an AMD graphics card by any chance? AMD has some problems with running Unreal, at least they used to.
wxsabi commented on 2018-04-04 19:53 (UTC)
For some reason, modifiying LinuxToolChain.cs didn't work for me. I was able to install and run it successfully by downgrading to clang3.8 and llvm3.8 from the archive, in my case for a 64bit arch, like:
sudo pacman -U https://archive.archlinux.org/packages/c/clang/clang-3.8.0-1-x86_64.pkg.tar.xz https://archive.archlinux.org/packages/l/llvm-libs/llvm-libs-3.8.0-1-x86_64.pkg.tar.xz
Once it installed and I made sure it worked I just upgraded back both packages.
aknarts commented on 2018-03-29 14:17 (UTC) (edited on 2018-03-29 18:50 (UTC) by aknarts)
Currently does not compile with clang 6.0.
Need to modify Engine/Source/Programs/UnrealBuildTool/Platform/Linux/LinuxToolChain.cs line 105(there was a patch for clang5 previously so pretty much the same thing)
Tested, the engine starts fine with current patch with above modification(I did not make it nice, just functional - hency why no patch from me)
ThibaudDauce commented on 2018-03-21 09:27 (UTC) (edited on 2018-03-22 08:01 (UTC) by ThibaudDauce)
After the git clone
, I have an error "Setup.sh permission denied", any idea?
EDIT: I was building on an NTFS disk with bad permission / umask set in /etc/fstab (without the executable bit)
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.