Package Details: gzdoom 4.14.2-1

Git Clone URL: https://aur.archlinux.org/gzdoom.git (read-only, click to copy)
Package Base: gzdoom
Description: Feature centric port for all Doom engine games
Upstream URL: http://www.zdoom.org/
Licenses: GPL3, BSD, LGPL3
Replaces: gzdoom-legacy, gzdoom1
Submitter: None
Maintainer: xente
Last Packager: xente
Votes: 169
Popularity: 1.55
First Submitted: 2009-02-22 22:28 (UTC)
Last Updated: 2025-05-05 15:13 (UTC)

Dependencies (27)

Sources (3)

Latest Comments

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<deleted-account> commented on 2014-09-25 08:22 (UTC)

If the first link for gm.sf2 is not work, use this link: https://app.box.com/s/ewa6p5d21rf9uly6ator

grubber commented on 2014-09-24 21:11 (UTC)

Updated to 2.0.03. See also <https://aur.archlinux.org/packages/gzdoom1/> for 1.8.7. zanny: You can report bugs at <http://forum.drdteam.org/viewforum.php?f=24>.

zan commented on 2014-09-22 01:14 (UTC)

So yeah, a lot of breakage in gz 2.0 with the Mesa drivers: By default, it is using a compatibility profile and does not recognize core profiles supporting 3.3, so it just says "get GL 3.3". If you override the Mesa version string with 3.3, it tries to use GLSL 4.0 shaders. If you use the arg -gl3 to force 3.3, it fails to compile some fragment shader. And I can't even find the gzdoom bug tracker. It isn't off their github repo and my google-fu is failing me.

<deleted-account> commented on 2014-09-21 18:44 (UTC)

http://forum.drdteam.org/viewtopic.php?f=23&t=6398&sid=7693a043a7d4b804ef99fe932a76c6e1 http://forum.drdteam.org/viewtopic.php?f=23&t=6397&sid=7693a043a7d4b804ef99fe932a76c6e1

<deleted-account> commented on 2014-09-11 17:26 (UTC)

If you want the original midi windows you can use this soundfont: https://docs.google.com/file/d/0BypDM7HzdnkjcW5mRllVRS12eWc/edit

<deleted-account> commented on 2014-09-11 09:40 (UTC)

Now I use GZdoom 1.8.6. Is ok. I created only for myself gzdoom-aur and chose version 1.8.6.

chungy commented on 2014-09-11 02:13 (UTC)

Instead of cloning the git repository, I suggest instead using https://github.com/coelckers/gzdoom/archive/g${pkgver}.tar.gz in the source array, and doing "cd gzdoom-g${pkgver}" in the build() function. Should be much faster to download, and puts less strain on GitHub's servers.

<deleted-account> commented on 2014-09-10 22:53 (UTC)

:) Unsupported OpenGL version. At least OpenGL 3.3 is required to run GZDoom. *** Fatal Error *** !!! Failed to exec debug process Segmentation fault (core dumped) I have OpenGL 3.1 :D Intel® HD Graphics 2000

<deleted-account> commented on 2014-09-09 23:54 (UTC)

GZdoom just been updated. https://github.com/coelckers/gzdoom/releases The stable version is 2.0.02.

grubber commented on 2014-05-25 18:50 (UTC)

Yes, but see the note about base-devel at https://wiki.archlinux.org/index.php/PKGBUILD#makedepends