Package Details: gzdoom 4.14.0-1

Git Clone URL: https://aur.archlinux.org/gzdoom.git (read-only, click to copy)
Package Base: gzdoom
Description: Feature centric port for all Doom engine games
Upstream URL: http://www.zdoom.org/
Licenses: GPL3, BSD, LGPL3
Replaces: gzdoom-legacy, gzdoom1
Submitter: None
Maintainer: xente
Last Packager: xente
Votes: 164
Popularity: 1.83
First Submitted: 2009-02-22 22:28 (UTC)
Last Updated: 2024-12-18 19:14 (UTC)

Dependencies (27)

Sources (4)

Latest Comments

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Mx_Sascha commented on 2022-06-21 04:11 (UTC)

Current package doesn't supply kdialog, which is required to launch the IWAD selection screen.

deathtrip commented on 2022-06-13 15:07 (UTC)

For me the package fails to build with lto enabled:
/usr/bin/ld: error: lto-wrapper failed
Disabling lto fixes the problem.

<deleted-account> commented on 2022-03-25 01:12 (UTC)

Hi, is it possible you can add 'aarch64' to the architectures list? ZMusic and GZDoom build and work fine on aarch64 (Arch Linux ARM) as well.

Gelmo commented on 2022-01-11 03:01 (UTC) (edited on 2022-01-11 03:34 (UTC) by Gelmo)

This package is now broken by GitHub's changes to unauthenticated requests with the git:// protocol - https://github.blog/2021-09-01-improving-git-protocol-security-github/ - This went into affect January 11, 2022

Quick fix:

sed -i 's,git://,git+https://,g' PKGBUILD
updpkgsums
makepkg --printsrcinfo > .SRCINFO

PopeRigby commented on 2021-10-28 16:50 (UTC) (edited on 2021-11-11 01:26 (UTC) by PopeRigby)

I'm getting this when trying to update

/home/user/.cache/paru/clone/gzdoom/PKGBUILD: line 48: patch: command not found
==> ERROR: A failure occurred in prepare().
    Aborting...
error: failed to build 'gzdoom-4.7.1-1': 
error: packages failed to build: gzdoom-4.7.1-1

EDIT: Had to clear the pacman cache pacman -Sc.

dr460nf1r3 commented on 2021-10-18 09:09 (UTC)

Cloning into 'gzdoom'... warning: You appear to have cloned an empty repository. done. fatal: invalid reference: g4.7.0

fletch2820 commented on 2021-10-18 03:12 (UTC)

No clue what the problem is. WADS have all worked in the past with GZDoom. Now when I try and open GZ, the screen just goes blank.

[bob@bob-vgnfw235j ~]$ gzdoom GZDoom g4.7.0-m - 2021-09-21 22:08:33 +0200 - SDL version Compiled on Oct 18 2021

OS: Manjaro Linux, Linux 5.13.19-2-MANJARO on x86_64 M_LoadDefaults: Load system defaults. W_Init: Init WADfiles. adding /usr/lib/gzdoom/gzdoom.pk3, 666 lumps adding /usr/lib/gzdoom/game_support.pk3, 2514 lumps adding /home/bob/.config/gzdoom/heretic.wad, 2633 lumps adding /usr/share/gzdoom/game_widescreen_gfx.pk3, 164 lumps I_Init: Setting up machine state. CPU Vendor ID: GenuineIntel Name: Intel(R) Core(TM)2 Duo CPU T5800 @ 2.00GHz Family 6, Model 15, Stepping 13 Features: SSE2 SSE3 SSSE3 HyperThreading V_Init: allocate screen. S_Init: Setting up sound. I_InitSound: Initializing OpenAL [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1) [ALSOFT] (EE) Failed to set real-time priority for thread: Operation not permitted (1) Opened device Built-in Audio Analog Stereo EFX enabled ST_Init: Init startup screen. Checking cmd-line parameters... S_InitData: Load sound definitions. G_ParseMapInfo: Load map definitions. Texman.Init: Init texture manager. ParseTeamInfo: Load team definitions. LoadActors: Load actor definitions. script parsing took 362.31 ms R_Init: Init Heretic refresh subsystem. DecalLibrary: Load decals. M_Init: Init menus. P_Init: Init Playloop state. ParseSBarInfo: Loading custom status bar definition. D_CheckNetGame: Checking network game status. player 1 of 1 (1 nodes) Using video driver x11

remanifest commented on 2021-09-25 21:01 (UTC)

4.7.0 required a cleanbuild for me. Install went fine after that.

SuperBart commented on 2021-09-25 01:50 (UTC)

A minor change in patch file while updating to version 4.7.0:

@@ -159,14 +155,8 @@ FGameConfigFile::FGameConfigFile ()
 #else
        SetValueForKey("Path", "$HOME/.local/share/games/doom/soundfonts", true);
        SetValueForKey("Path", "$HOME/.local/share/games/doom/fm_banks", true);
-       SetValueForKey("Path", "/usr/local/share/doom/soundfonts", true);
-       SetValueForKey("Path", "/usr/local/share/doom/fm_banks", true);
-       SetValueForKey("Path", "/usr/local/share/games/doom/soundfonts", true);
-       SetValueForKey("Path", "/usr/local/share/games/doom/fm_banks", true);
-       SetValueForKey("Path", "/usr/share/doom/soundfonts", true);
-       SetValueForKey("Path", "/usr/share/doom/fm_banks", true);
-       SetValueForKey("Path", "/usr/share/games/doom/soundfonts", true);
-       SetValueForKey("Path", "/usr/share/games/doom/fm_banks", true);
+       SetValueForKey("Path", "/usr/share/" GAMENAMELOWERCASE "/soundfonts", true);
+       SetValueForKey("Path", "/usr/share/" GAMENAMELOWERCASE "/fm_banks", true);
 #endif

Because developers add something to the gameconfigfile.cpp :-P

tuxsavvy commented on 2021-08-16 15:54 (UTC)

Hi, thanks for maintaining this package. As per autumnontape said, here is a patch to rectify the need to have zmusic-git as a depends=() array:

--- PKGBUILD.orig
+++ PKGBUILD
@@ -14,7 +14,7 @@
          'libjpeg'
          'openal'
          'sdl2'
-         'zmusic>=1.1.1')
+         'zmusic-git')